This topic is for discussion of map #4365: Canals
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4365)
Author: bazinga
Size: 256x256
Desc:
A canal based map with high areas to defend
...or you can just kill the inhibitor.
Hmm... High flow rate + low evaporation + (not too much Ore) + limited terrain control = interesting oceanic/river map.
Yeah, I'd love to see a version of this map without an inhibitor. Or at least with a very well protected one.
The map looks pretty cool and I like the idea! ;D
You need to fly a CN directly over the nullifier to shave those last 10ths off.
QuoteYou need to fly a CN directly over the nullifier to shave those last 10ths off.
Of course, there's a point at which a better score vs. the time it takes to hover back & forth meticulously just might not be worth it. But that's kinda subjective. Probably one of the lesser-known "pro-tips" though ;D