Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 13, 2017, 12:55:43 AM

Title: Custom Map #4365: Canals. By: bazinga
Post by: AutoPost on April 13, 2017, 12:55:43 AM
This topic is for discussion of map #4365: Canals
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4365)

Author: bazinga
Size: 256x256

Desc:
A canal based map with high areas to defend
Title: Re: Custom Map #4365: Canals. By: bazinga
Post by: Johnny Haywire on April 13, 2017, 01:38:14 AM
...or you can just kill the inhibitor.
Title: Re: Custom Map #4365: Canals. By: bazinga
Post by: GoodMorning on April 13, 2017, 02:27:49 AM
Hmm... High flow rate + low evaporation + (not too much Ore) + limited terrain control = interesting oceanic/river map.
Title: Re: Custom Map #4365: Canals. By: bazinga
Post by: Johnny Haywire on April 14, 2017, 10:40:17 AM
Yeah, I'd love to see a version of this map without an inhibitor. Or at least with a very well protected one.

The map looks pretty cool and I like the idea!  ;D
Title: Re: Custom Map #4365: Canals. By: bazinga
Post by: willbir on April 18, 2017, 01:54:53 PM
You need to fly a CN directly over the nullifier to shave those last 10ths off.
Title: Re: Custom Map #4365: Canals. By: bazinga
Post by: Johnny Haywire on April 19, 2017, 12:35:35 PM
QuoteYou need to fly a CN directly over the nullifier to shave those last 10ths off.
Of course, there's a point at which a better score vs. the time it takes to hover back & forth meticulously just might not be worth it. But that's kinda subjective. Probably one of the lesser-known "pro-tips" though  ;D