Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 06, 2017, 12:03:27 PM

Title: Custom Map #4293: Bay of Starvation. By: Copperrein
Post by: AutoPost on March 06, 2017, 12:03:27 PM
This topic is for discussion of map #4293: Bay of Starvation
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4293)

Author: Copperrein
Size: 128x200

Desc:
:> Limits and tedious terrain. Enjoy
Title: Re: Custom Map #4293: Bay of Starvation. By: Copperrein
Post by: D0m0nik on March 07, 2017, 06:11:00 PM
The terain was excellant, really good map
Title: Re: Custom Map #4293: Bay of Starvation. By: Copperrein
Post by: Loren Pechtel on March 09, 2017, 12:47:04 AM
Good but one annoyance--why limit nullifiers?  Early on you aren't going to be in a position to use more than one so it doesn't matter, as you're finishing him off it simply is a delay.
Title: Re: Custom Map #4293: Bay of Starvation. By: Copperrein
Post by: D0m0nik on March 09, 2017, 04:33:39 AM
I agree, I don't think I have ever played a map were limiting nulifiers added to the expierience. Same goes for making them expensive.

Didn't make a huge difference like you say on this map as you only need one most of the time.
Title: Re: Custom Map #4293: Bay of Starvation. By: Copperrein
Post by: GoodMorning on March 09, 2017, 06:19:40 AM
I can think of precisely two reasons: to force the player to choose between Spores and Runners by giving the chance to Nullify only one early, or to interact with CRPL. The choice reason should later award the full tech, as, well, I'll let you finish that thought.
Title: Re: Custom Map #4293: Bay of Starvation. By: Copperrein
Post by: Johnny Haywire on March 10, 2017, 03:23:11 PM
I liked this map & thought it was a nice challenge. Not sure how everyone else started out, but I took out the spores in the middle before moving the CN to the bottom of the map.

I also think limiting nullifiers is a bit pointless, but I totally understand limiting units to make it more challenging. Great work on the map!  ;D