Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on February 24, 2017, 04:59:51 AM

Title: Custom Map #664: Maze. By: Pusillanimous
Post by: AutoPost on February 24, 2017, 04:59:51 AM
This topic is for discussion of map #664: Maze
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=664)

Author: Pusillanimous
Size: 32x32

Desc:
A script idea that looks more intersting in particle form. Maximum zoom advised.
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: GoodMorning on February 24, 2017, 05:03:45 AM
Now, please don't look at the script, it is a rush job.

If I do another, I might calibrate the path to change with equal lengths, based on those gate particles you will see. But using the gates would need to change your score...

..and then there's switches, pickups, boxes, baddies...

...and it's not even vaguely particle-related anymore.

On the other hand, it could illustrate what can be done with PRPL, so perhaps...
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: Stickman on February 24, 2017, 04:23:00 PM
Quote from: GoodMorning on February 24, 2017, 05:03:45 AM
Now, please don't look at the script, it is a rush job.

I like the way you rushed maze setup

Amazing trickery, as always
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: GoodMorning on February 24, 2017, 05:24:05 PM
Trickery is fun to do. But I try to make it fun to beat, also.
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: FOXX on February 25, 2017, 09:31:47 AM
This is really cool !!!
Nice job.
Particle Pacman :)

Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: Sorrontis on February 25, 2017, 10:53:06 AM
That was fun. Got 16.7s on my first try :)

However, why are the controls so sluggish. I need to press an arrow 2 to 5 times to make it move.
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: FOXX on February 25, 2017, 12:21:42 PM
Quote from: Sorrontis on February 25, 2017, 10:53:06 AM
However, why are the controls so sluggish. I need to press an arrow 2 to 5 times to make it move.
That is strange, for me the controls worked fine. 1 press = 1 move.
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: GoodMorning on February 25, 2017, 06:20:48 PM
No idea, Sorrontis. It will be unreliable on 0.5x speed, because GetKeyDown only returns true on the exact frame, and on 0.5x there are as many UI frames that don't line up with a script invocation.

Thanks to all.

This map is possibly one of the few where you might want lag to the point of 4fps.
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: Builder17 on August 26, 2018, 01:09:23 PM
This map is broken for me, HQ says lost forever and mission fails when I press any arrow key?
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: GoodMorning on August 26, 2018, 08:30:51 PM
Well, I just retried, and it worked properly for me. Maybe it's a keyboard layout thing?

The HQ is supposed to be "lost forever", to that it can't be positioned to destroy the walls.

The keyboard won't work until you unpause, and you lose when your blue particle is destroyed (i.e. ramming into walls).

So if you moved it the wrong way (or the PRPL thought you did), that might be what's causing it?
Title: Re: Custom Map #664: Maze. By: Pusillanimous
Post by: Builder17 on August 27, 2018, 08:44:02 AM
I was little bit tired and didn't understand blue particle is what I should move :o

Will try it again now, thanks