Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on February 11, 2017, 09:31:29 PM

Title: Custom Map #637: Emerging Diversion. By: Decagon
Post by: AutoPost on February 11, 2017, 09:31:29 PM
This topic is for discussion of map #637: Emerging Diversion
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=637)

Author: Decagon
Size: 484x216

Desc:
Fleeing the wrath of GalCorp whilst making their way towards the Seloi homeworld, the Crystallids are suddenly pulled out of the Rift. An ancient inhibitor of some kind now stands in their way. NOTE: This map has a sort of time limit. You have 30 minutes. Get a move on.
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: Sorrontis on February 11, 2017, 09:53:25 PM
yellow exclamation point?!
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: Keeper Decagon on February 11, 2017, 09:56:24 PM
Quote from: Sorrontis on February 11, 2017, 09:53:25 PM
yellow exclamation point?!

Take it as a warning. ;)

Spoiler
(In reality, it's a side effect of making invisible ship spawners invulnerable. :/)
[close]
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: Keeper Decagon on February 12, 2017, 11:24:55 AM
Just taking a look at the scores, how did someone manage to get a 2 hour time? That's pretty insane, especially since the enemy fleet would have been hounding them for one and a half hours...
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: GoodMorning on April 30, 2017, 07:24:22 AM
A very nice map.

Like most multi-Shield, multi-lathe craft, the Geode has the feeling of an unstoppable force once charged. (Provided it is kept pointing outward. I will guess that it remains immature, and will grow further armour in time. (The shell is extremely effective, a pity the Starfire can't get one.)
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: Keeper Decagon on April 30, 2017, 11:50:56 AM
Quote from: GoodMorning on April 30, 2017, 07:24:22 AM
A very nice map.

Like most multi-Shield, multi-lathe craft, the Geode has the feeling of an unstoppable force once charged. (Provided it is kept pointing outward. I will guess that it remains immature, and will grow further armour in time. (The shell is extremely effective, a pity the Starfire can't get one.)

Yeah, the Geode is really powerful once you get it built. There's a reason its description calls it one of the most valuable members of the Crystallid fleet. :P

I never considered 'maturing' the Geode to get more armour... sounds like a great idea, actually. Also, the Starfire is due for an upgrade soon. I was planning to 'evolve' it into a more powerful form, so that might appear in a custom map I have yet to release. ;)
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: FOXX on May 13, 2017, 07:10:05 AM
I have been catching up on your maps.
I've noticed on some maps you have invisable enemy ship spawners. I'm not very fond of those.
Just one minor thing compared to all the goodness.
Really enjoying myself with your maps !! :)
And i must be getting better at your maps because with this map i ended up in first place ?!?
Title: Re: Custom Map #637: Emerging Diversion. By: Decagon
Post by: Sidewinder Fang on October 27, 2017, 12:50:46 PM
Nice map, for anyone wondering the key is to grab the geode on the asteroid at the bottom right and build it early, that thing is a beast, if you can keep it alive and powered it'll plough through 90% of the hazards on the level.