This topic is for discussion of map #4211: proportional2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4211)
Author: willbir
Size: 240x160
Desc:
Proportional attack part 2. More energy = more creeper.
I really love these maps! I think I had a bug though, the spores just stopped firing about half way through. Didn't make a lot of difference as I had a beam on a PZ anyway.
This was a lot easier though, I think reactors on PZs should have a greater effect though as one CN and 4 reactors on PZ's is a huge amount of power and does not even push the emitters above 20!
Quote from: D0m0nik on February 06, 2017, 03:03:57 PM
I really love these maps! I think I had a bug though, the spores just stopped firing about half way through. Didn't make a lot of difference as I had a beam on a PZ anyway.
This was a lot easier though, I think reactors on PZs should have a greater effect though as one CN and 4 reactors on PZ's is a huge amount of power and does not even push the emitters above 20!
I haven't seen the spores stop but I have seen them flip to anti-spores if you're generating enough energy. It's actually very nasty--if two spores hit too close together it flips into creeper and your beams don't fire on them.
I do agree the energy measurement is bugged, though--it also doesn't count the effects of the forge. I think it's counting reactors and collectors.
The energy management is not bugged, it is not supposed to count PZs or forge upgrades to give the player a better chance. The two maps though are set differently, in the first a CN was 'worth' 6 and in the second 7.5.