Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on January 30, 2017, 06:36:17 PM

Title: Custom Map #601: The Great Clock. By: Exodus Legate
Post by: AutoPost on January 30, 2017, 06:36:17 PM
This topic is for discussion of map #601: The Great Clock
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=601)

Author: Exodus Legate
Size: 256x256

Desc:
Who builds a giant, analogue clock shaped mechanism of inscrutable purpose? Well, Someone, apparently. It's probably not a good sign that it's running backwards and fighting itself. Or that the side that wants to kill you is winning. Fighter: Lasers. Bomber: Mk7's. Riot: Dischargers. Flagship: Tender. Missile: Self-Explanatory. The rest? Find out. :)
Title: Re: Custom Map #601: The Great Clock. By: Exodus Legate
Post by: Exodus Legate on January 30, 2017, 06:38:22 PM
I went through about ten test passes on the difficulty of this, and I must admit I'm still not quite happy with it, but I'm starting to get a bit too good at the map to really be able to get a good idea of how difficult it is for someone coming into it for the first time, so I think I have to call time and say this is close enough. :)

I hope you enjoy.
Title: Re: Custom Map #601: The Great Clock. By: Exodus Legate
Post by: D0m0nik on January 31, 2017, 03:48:18 PM
Spoiler
The 120 mine is completely unguarded giving pretty much instant access to a huge amount of power and an easy way in with omnis! Once the omnis do their worst you can just rush the big ship and game over.
[close]

Really cool map though, I played it the normal way as well and rally enjoyed it, very nice concept with the clock.
Title: Re: Custom Map #601: The Great Clock. By: Exodus Legate
Post by: Exodus Legate on February 01, 2017, 03:56:47 AM
Quote from: D0m0nik on January 31, 2017, 03:48:18 PM
Spoiler
The 120 mine is completely unguarded giving pretty much instant access to a huge amount of power and an easy way in with omnis! Once the omnis do their worst you can just rush the big ship and game over.
[close]

Really cool map though, I played it the normal way as well and rally enjoyed it, very nice concept with the clock.

Glad you enjoyed the map playing the intended way. :)
Spoiler

On the other way... Oops! I took care to block the progenitor off, but  somehow didn't even occur to me about the mine. Ah well, lesson learned. :)
[close]
Title: Re: Custom Map #601: The Great Clock. By: Exodus Legate
Post by: GoodMorning on April 16, 2017, 08:14:23 PM
I agree, a very nice map.

If you ever make a sequel, I could PRPL you something for rotating hands.
Title: Re: Custom Map #601: The Great Clock. By: Exodus Legate
Post by: Exodus Legate on April 17, 2017, 07:32:26 AM
Quote from: GoodMorning on April 16, 2017, 08:14:23 PM
I agree, a very nice map.

If you ever make a sequel, I could PRPL you something for rotating hands.

Glad you enjoyed the map. :)

I'll keep that offer in mind, thank you. (Though I should probably just make time to learn a bit of PRPL myself at some point- I keep meaning to and getting distracted.)