NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at UnitManager.get_gameSpaceX () [0x00000] in <filename unknown>:0
at UnitManager.GameUpdate () [0x00000] in <filename unknown>:0
at Projectile.GameUpdate () [0x00000] in <filename unknown>:0
at Missile.GameUpdate () [0x00000] in <filename unknown>:0
at GameSpace.GameUpdate () [0x00000] in <filename unknown>:0
at GameSpace.Update () [0x00000] in <filename unknown>:0
It appears to be the same bug as http://knucklecracker.com/forums/index.php?topic=22827.0 but this time with missiles instead of cannons. Save and log are attached.
Yep, I see the same issue in missile. Simple fix fortunately. Thanks for noting the similarity to the older problem. That saved me an hour easily :)
Fix will be in the next build.