Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 22, 2017, 08:02:58 PM

Title: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: AutoPost on January 22, 2017, 08:02:58 PM
This topic is for discussion of map #4193: Helm's Deep Reimagined
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4193)

Author: ThomasBS
Size: 115x150

Desc:
Another Helm's Deep map? Why not. Don't use the Terp unless you really really want to. PS You also have to nullify your reinforcement's spawn points to win. You'll know it when you see it.
Title: Re: Custom Map #4193: Helm’s Deep Reimagined. By: ThomasBS
Post by: D0m0nik on January 23, 2017, 04:56:02 AM
10/10, love it! Big fan of the books/movies and this is a fitting tribute. Only problem is it won't let me post my score once I complete, no idea what's going on there.
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Karsten75 on January 24, 2017, 11:34:08 AM
That might explain why, after all this time there is still only one score. Do you see a message or some indication at completion?
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Builder17 on January 24, 2017, 11:42:41 AM
Invisible crplcores what do nothing? Whoa!  :o

http://prntscr.com/dzrx7i
Could author explain what is point in that, please? :)

Edit: http://prntscr.com/dzs8pl Yeah, that's me.  :-[

Edit2: Notice powerzones in lower left area. http://prnt.sc/dzsgsd http://prntscr.com/dzsps8
Spoiler
I am too newb for this map. :'(
[close]
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: D0m0nik on January 24, 2017, 01:05:12 PM
Quote from: Karsten75 on January 24, 2017, 11:34:08 AM
That might explain why, after all this time there is still only one score. Do you see a message or some indication at completion?

It completes fine and takes me to the scores screen but when I press submit it just falshes once and then does nothing, kind of like when you have limited internet connection. It thinks and then decides no!
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Karsten75 on January 24, 2017, 01:15:26 PM
*Facepalm*

The title was corrupt, I fixed it, will ask V to fix it in the DB.
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Karsten75 on January 24, 2017, 01:18:40 PM
Try uploading scores now.
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: D0m0nik on January 24, 2017, 01:24:13 PM
Yep, had to close the game and reopen but worked, thanks!
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Johnny Haywire on January 24, 2017, 01:37:24 PM
Absolutely loved the map! Excellent work, Thomas!

And Dom... man, you are a beast. It took me almost 8 minutes just to feel secure enough to begin nullifying the enemy. You didn't even wait for Gandalf to come storming in!

Maybe I'll try another run at this. The map is certainly enjoyable enough to play through twice!

Excellent work, Thomas! Three enthusiastic smiles up!  ;D ;D ;D
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: D0m0nik on January 24, 2017, 02:40:57 PM
Haha, cheers Johnny!

Spoiler
I started with 2 CNs behind the walls and as soon as my collectors were finished and a few beams I flew a CN to get the two aether packets and then flew it straight back. If your quick you can get some important upgrades in before the second wave of spores.
[close]
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Johnny Haywire on January 24, 2017, 03:34:30 PM
AHH! Good idea mate, thanks!  8)
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: stdout on January 24, 2017, 05:12:29 PM
I completed the map but it didn't end. For those who don't know, in order to trigger the victory condition, you must

Spoiler
nullify all the invisible CRPL cores on the left side of the map.
[close]

Edited to say, if I had read the description for the map I would have known that!! Oops.  :-[
Title: Re: Custom Map #4193: Helm's Deep Reimagined. By: ThomasBS
Post by: Johnny Haywire on January 25, 2017, 01:29:42 AM
Meh, don't feel bad. I actually DID read the description and when I killed the last emitter I was confused because the game didn't end. That's one of those many "Oh yeah, duh!" moments. It's all good.  ;)