Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 22, 2017, 02:50:27 PM

Title: Custom Map #4192: Flipslipemitter PAC. By: builder17
Post by: AutoPost on January 22, 2017, 02:50:27 PM
This topic is for discussion of map #4192: Flipslipemitter PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4192)

Author: builder17
Size: 60x60

Desc:
To learn more about this map click forum button on map info. #PAC #Flipemitter #Easy
Title: Re: Custom Map #4192: Flipslipemitter PAC. By: builder17
Post by: Builder17 on January 22, 2017, 02:57:25 PM
Scripts, slipemitter image and my end screenshot attached.

Spoiler
Slipemitters seed digitalis, so put digitalis on these when these emit creeper and connect totems.

Then use fields to flip all flipemitters. And put emitters to powerzones.
[close]
Title: Re: Custom Map #4192: Flipslipemitter PAC. By: builder17
Post by: Stickman on January 22, 2017, 04:06:05 PM
If I understand code correctly, slipemitters just produce creeper on set intervals.

I felt that it's not just easy, it's almost self-wining.

I initially thought that slipemitters move creeper around, from one point to another, so central structures have some connections and that would make it a battlefield where I concentrate creeper on some islands to attack another islands through slipemitters. I would like the idea, though.

Good work trying to revitalize PAC. After yum switched to PF, it's hard for me to get PAC fix  :P

UPD1: why do you use SetCreeper instead of AddCreeper for custom emitters?
Title: Re: Custom Map #4192: Flipslipemitter PAC. By: builder17
Post by: Builder17 on January 22, 2017, 04:19:08 PM
Slipemitters change what these emit based on flipemitter state. So these emit creeper or AC, depending flipemitter emit.

Every flipemitter is connected to four slipemitters in other islands , one to each direction.

SetCreeper gives more control how deep creeper I want. But maybe I could use bigger amounts and intervals in it.



Title: Re: Custom Map #4192: Flipslipemitter PAC. By: builder17
Post by: Stickman on January 22, 2017, 04:41:04 PM
Quote from: Builder17 on January 22, 2017, 04:19:08 PM
Slipemitters change what these emit based on flipemitter state. So these emit creeper or AC, depending flipemitter emit.

Every flipemitter is connected to four slipemitters in other islands , one to each direction.

SetCreeper gives more control how deep creeper I want. But maybe I could use bigger amounts and intervals in it.
Aha, now I understand! I misjudged how far you spawn slipmitters from master flipmitter and didn't look through states with enough scrutiny. My bad, I apologize.

Interesting idea about limiting creeper this way for smaller map. Didn't think of it.

Thanks for the answers and keep up your good work.