Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 20, 2017, 03:50:23 PM

Title: Custom Map #4190: Quagmire. By: rb
Post by: AutoPost on January 20, 2017, 03:50:23 PM
This topic is for discussion of map #4190: Quagmire
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4190)

Author: rb
Size: 128x84

Desc:
This map may take you a while it takes a while to get going with all the terrain. Once you knock one out it speeds up.
Title: Re: Custom Map #4190: Quagmire. By: rb
Post by: Karsten75 on January 20, 2017, 07:06:01 PM
It was a lot less fun than it could have been if there were some totems on the map. just keeping it slow for the sake of .. (slow?) doesn't make it hard or fun.
Title: Re: Custom Map #4190: Quagmire. By: rb
Post by: D0m0nik on January 20, 2017, 07:21:09 PM
QuoteOnce you knock one out it speeds up.

Ooh err!

Sorry, couldn't resist.
Title: Re: Custom Map #4190: Quagmire. By: rb
Post by: Johnny Haywire on January 21, 2017, 07:20:28 PM
Totems and AC would make this a much more enjoyable map, although the threat would need to be greater to compensate. I found myself pausing more than usual in this map. And I'm not really one for aesthetics since I really don't care how stuff looks, but why have all the terrain levels the same color? It just makes it harder to find higher ground since you have to "pretend build" a sniper unit to find the highest level.

I did like the challenge though. More challenging than the average map I suppose. But it felt more like an obstacle course than a mental challenge.

Thanks for the map, m8!  :)