This topic is for discussion of map #4174: Speedrun no totems
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4174)
Author: builder17
Size: 128x128
Desc:
#CRPL #No nullify zone #Nonnullifiable enemy
That CRPL core has no-build zone around it , you can nullify spore tower from two cells only.
Use terps and strafers to attack digitalis , terraform terrain 10 near to core.
Scripts of this map.
It's pretty easy , test of concept. :-[
After launching a full assault in an attempt to nullify the "non-nullifiable enemy" I settled for simply capping it off and teaching it a lesson about being non-nullifiable. It had better not do that again or I'll have to call the missus to get the spoon.
What can I say? Even the impossible is attemptable. :P
Thanks for the very different sort of map! :D
Thanks for comment! :) So do you want to tell what was your strategy in this map?
Does anybody wants another map with terrain overrides?
I can try to do different map with same crpl code. :-\
On maps with CRPL I like to let it run for about 2-3 minutes game-time to see what's going on. Once I saw that the creeper wasn't getting out of the middle, I landed all CN's near the spore tower and attacked it directly. Not that you really need to, I dunno. I just wanted to see if I could attack the non-nullifiable enemy and do something to it. I terped all around it and put about 10 cannons around it - eventually it was capped off.
It's pretty straightforward I think. As for the creeper / terrain limitations I was thinking there might be some kind of application on a larger scale - like going through a maze that had increasingly deeper creeper in each "room". But I dunno how that would turn out. Or maybe a map like "Reclaim" with a few safe zones that the player would need to fully utilize in order to begin pushing the creeper back. Not sure of either of those is a good idea though, but maybe it'll help!
;D ;D