Knuckle Cracker

Particle Fleet => Feedback, Features, and Suggestions => Topic started by: ColonelSandersLite on January 03, 2017, 06:50:08 AM

Title: [suggestion]More Colors
Post by: ColonelSandersLite on January 03, 2017, 06:50:08 AM
We have red particulate.  We have blue particulate.  Why not complete the trifecta and add green particulate?  Perhaps even the ability to set colors to a variety of other colors?
Title: Re: [suggestion]More Colors
Post by: Sorrontis on January 03, 2017, 09:42:09 AM
Green - neutral - particulates. They only interact with red and blue particulate, do no damage to ships - pass right through land.
Title: Re: [suggestion]More Colors
Post by: yum-forum on January 03, 2017, 09:54:58 AM
Wonderful approach - like many arbiters in soccer...  :)

But seriously, neutral green particles that are equal attack red as well as blue particles - very interesting!  ;)
Interesting not color (green - nice!) but function! With 3 types of particles will be possible, perhaps, to create more wonderful maps....
Title: Re: [suggestion]More Colors
Post by: Nicant on January 03, 2017, 04:00:28 PM
I wonder if thats possible using gamegibu's old crpl script. You would of course have to replace alot of commands, but it could work.
Edit: Im gonna look into this more, it might be possible to do this with PRPL with some dark magic!
Title: Re: [suggestion]More Colors
Post by: GoodMorning on January 03, 2017, 06:07:53 PM
It would have to be used sparingly if V doesn't integrate it. Lag is non-optional, and ordinary particles can be far more efficient than scripting. Also, it's the same thing as CW3 having a third side, or AC Digi. Finally, V has particles which can do Boolean comparison for destroy/not. A third side requires refactoring for anything which uses particles.
Title: Re: [suggestion]More Colors
Post by: Keeper Decagon on January 04, 2017, 07:58:52 AM
To be honest, whilst a third particle 'faction' would be cool, I'd be interested to see if changing existing particle colours would be a thing. I even had an idea for something that would utilise this, but it never came to fruition because of this (current) limitation.