Knuckle Cracker

Particle Fleet => Map Makers, Ship Builders, and Coders => Topic started by: Sorrontis on December 15, 2016, 02:41:39 PM

Title: Get/SetParticleMass
Post by: Sorrontis on December 15, 2016, 02:41:39 PM
Does someone have any idea what this does? I've changed values on my particles, but it doesn't seem to affect anything. Am I just blind?  8)
Title: Re: Get/SetParticleMass
Post by: planetfall on December 15, 2016, 02:57:31 PM
Higer mass reduces the amount of knockback particles receive from things like cannons and collisions with other particles. It may also make them resistant to slowing from particle beams (V, confirm?). It does not affect the slowing effect from plasma.
Title: Re: Get/SetParticleMass
Post by: Sorrontis on December 15, 2016, 03:30:53 PM
That's what I had assumed, but what kind of value magnitude is needed to see the difference?
Title: Re: Get/SetParticleMass
Post by: planetfall on December 15, 2016, 03:44:42 PM
Presumably a mass 2 particle gets half the knockback of a mass 1 particle, but that's assuming the sim is based on real-world physics. I have no idea what the default mass is, but in one (WIP) map I set it to 5, and that seems pretty durn resistant.
Title: Re: Get/SetParticleMass
Post by: Sorrontis on December 15, 2016, 03:52:27 PM
Gosh darnit! Now I feel stupid. Because it's a float, I assumed it was a 0-1 range....  :-[