Hello V
As per Minefield Map (http://knucklecracker.com/forums/index.php?topic=22301.msg153394#msg153394) thread, we can actually find the invisible enemy cores.
Can we get a prpl command to negate that; like a Get/SetUnitIsSelectable ? I couldn't find one (unless SetUnitSelectableOverride (http://knucklecracker.com/wiki/doku.php?id=crpl:docs:setunitselectableoverride) still works. It's not listed under PRPL.
Added to my short list.
Yay!