Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 23, 2016, 04:04:06 AM

Title: Custom Map #4080: Pathway. By: Sirderpsalot0357
Post by: AutoPost on November 23, 2016, 04:04:06 AM
This topic is for discussion of map #4080: Pathway
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4080)

Author: Sirderpsalot0357
Size: 27x256

Desc:
A map which is a pathway.
Title: Re: Custom Map #4080: Pathway. By: Sirderpsalot0357
Post by: Karsten75 on November 23, 2016, 06:59:45 AM
More like a rocky road than a pathway.. :(

Deliberate time-wasting options in a map doesn't make for enjoyment. Suspect you're not going to get a lot of score submissions.
Title: Re: Custom Map #4080: Pathway. By: Sirderpsalot0357
Post by: radd on November 23, 2016, 08:28:57 AM
That was my first thought too.

But you don't really need any of the high-priced items (though some AC makes it better). All you really need is the forge...
Title: Re: Custom Map #4080: Pathway. By: Sirderpsalot0357
Post by: Karsten75 on November 23, 2016, 09:21:22 AM
Your time is still > 1 hour game time. still doesn't make for a fun interlude, especially with nerfed move speed etc.
Title: Re: Custom Map #4080: Pathway. By: Sirderpsalot0357
Post by: stdout on November 23, 2016, 01:48:02 PM
I somewhat enjoyed this map. The extremely high prices of some units caused me to second guess my strategy and try different approaches. It was fun to
Spoiler
nullify one of the two spore towers at the beginning which made it lot easier to play
[close]
.

The prices of Thor and Berthas were ridiculous, though, and they should have simply been left out of the game. I finished the game before either could finish building. Fully upgraded forge build speed would still mean almost 4 hours to build that Thor.