Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 14, 2016, 03:06:29 AM

Title: Custom Map #331: Distress CH6: Impending. By: The Isaldrian Armada
Post by: AutoPost on November 14, 2016, 03:06:29 AM
This topic is for discussion of map #331: Distress CH6: Impending
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=331)

Author: The Isaldrian Armada
Size: 500x90

Desc:
Ticon Corporation has jumped to a system where their lives are in real danger! The only way out is by destroying the source of the shield that is now surrounding them. *USE DEFAULT FLEET* [LEVEL: MEDIUM]
Title: Re: Custom Map #331: Distress CH6: Impending. By: The Isaldrian Armada
Post by: exy on November 17, 2016, 04:09:47 PM
I would like to commend an aspect of the balance on this map.

I tried to cheese the level by spawning in beside one of the flip emitters and making my HQ do all of the heavy lifting.  And I discovered that while it is possible to flip one right off the bat (just barely), setting up and surviving in enemy territory, the timing and pressure of the doppel spawns means that it is rather difficult (if at all possible) to leverage that into an advantage, leading to a longer, more difficult uphill battle than just using the designated start area.  Made for an interesting example of early game combat.

I also appreciate how the emergent/ship of the leftmost structure is balanced so that the HQ can take care of it by itself, and indefinitely, so that the rest of the fleet doesn't need to be tied up in keeping it under control.