Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 11, 2016, 05:22:10 PM

Title: Custom Map #314: The First Wave. By: Decagon
Post by: AutoPost on November 11, 2016, 05:22:10 PM
This topic is for discussion of map #314: The First Wave
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=314)

Author: Decagon
Size: 384x216

Desc:
A Taiidani Republic fleet has been assigned a dangerous task: destroying the Hydraxil Collective's entrance into Redacted Space. They arrived in the sector holding the Collective's wormhole generator, deploying a sizeable armada to deal with the heavy defence station that stands between them and the vulnerable portal. WARNING: This map will not run very well due to the sheer number of ships etc. If you cannot cope with the game running slower, then give this map a miss. Don't say I didn't warn you.
Title: Re: Custom Map #314: The First Wave. By: Decagon
Post by: Keeper Decagon on November 11, 2016, 05:27:35 PM
This map was not only a chapter in my (rather convoluted) campaign, but was also a test of how many ships I could bring into an "Epic Space Battle" scenario in this game. It is inherently lacking in performance, but I'd say that the slowdown of the game gives the battle a slightly cinematic feel rather than a fast blink-and-it's-gone kind of fight.
Title: Re: Custom Map #314: The First Wave. By: Decagon
Post by: strigvir on November 11, 2016, 05:50:24 PM
Human eye can't see more than 12 frames anyway.

Jokes aside, the lack of enemy mirers and the map-wide energy coverage makes it very easy to build omnis right under the enemy nose.
Title: Re: Custom Map #314: The First Wave. By: Decagon
Post by: Keeper Decagon on November 11, 2016, 05:53:08 PM
Quote from: strigvir on November 11, 2016, 05:50:24 PM
Human eye can't see more than 12 frames anyway.

Jokes aside, the lack of enemy mirers and the map-wide energy coverage makes it very easy to build omnis right under the enemy nose.

Hm. Should've disabled Omnis, in all honesty, but I guess I didn't think people would focus so much on those things (what with practically unlimited energy and all). Not to mention, enemy mire spawners would make the performance even worse.
Title: Re: Custom Map #314: The First Wave. By: Decagon
Post by: TypoNinja on April 17, 2017, 10:37:07 PM
Enjoyed it, but why were the enemy ship spawners invisible?
Title: Re: Custom Map #314: The First Wave. By: Decagon
Post by: GoodMorning on April 18, 2017, 12:03:30 AM
Quote from: TypoNinja on April 17, 2017, 10:37:07 PM
Enjoyed it, but why were the enemy ship spawners invisible?

It looks better.