I keep looking but can't find one. Is there a post that details all of the parts that make a ship and all of the attributes? Yes, kinda..
https://knucklecracker.com/forums/index.php?topic=21752.0
..and here:
http://knucklecracker.com/wiki/doku.php?id=pf:unit_capabilities
I am attempting to consolidate into a neat table for ship builders...
For values with AmpGem in parentheses.
Command Module (Ships Bridge)Description: The hub of the ship.
Function: Without it the ship has no control.
Size: 3x3
Storage: 50 Energy
Cost to Build: variable
Spoiler
According to the in game Ship Builder.
Hull Size | CM | (s) |
9 5 2 |
37 6 3 |
45 7 3 |
52 8 4 |
58 9 4 |
62 10 5 |
66 11 5 |
70 12 6 |
74 13 6 |
77 14 7 |
80 15 7 |
82 16 8 |
85 17 8 |
88 19 9 |
92 20 10 |
94 21 10 |
97 22 11 |
99 23 11 |
101 24 12 |
103 25 12 |
104 26 13 |
106 27 13 |
108 28 14 |
110 29 14 |
111 30 15 |
113 31 15 |
115 32 16 |
116 33 16 |
118 34 17 |
119 35 17 |
121 36 18 |
122 37 18 |
124 38 19 |
125 39 19 |
126 40 20 |
128 41 20 |
129 42 21 |
131 43 21 |
132 44 22 |
133 45 22 |
134 46 23 |
136 47 23 |
137 48 24 |
138 49 24 |
139 50 25 |
140 51 25 |
141 52 26 |
143 53 26 |
144 54 27 |
145 55 27 |
146 56 28 |
147 57 28 |
148 58 29 |
149 59 29 |
150 60 30 |
151 61 30 |
152 62 31 |
153 63 31 |
154 64 32 |
155 65 32 |
156 66 33 |
157 67 33 |
158 68 34 |
159 69 34 |
160 70 35 |
161 71 35 |
... |
HullDescription: The ships body.
Function: Area for construction of the ships bridge, weapons, utilities and armor
Minimum Size: 3x3
Maximum Size:
Cost to Build: ?
Hull ArmorDescription: Additional hit points for the hull
Function: Protection of Ship integrity.
Size: 1x1 -to- any unoccupied Hull.
Cost to Build: 4xHull
Protection Offered: ?
LatheDescription: Utility
Function: Build Mines, Convert Objects. Destroy; Emitters, Structure. Collect Items.
Size: 3x3
Cost to Build: 25
Range: 20 (23)
Energy Consumption:
Per Shot: 1 Energy
Shots Per Second: 30x
Total: 1 Energy / sec
LaserDescription: Weapon (Defence)
Function: Destroy Particles in close proximity
Size: 1x1
Cost to Build: 10
Range: 10 (13)
Damage:
Particle: 1.875/sec
Energy Consumption:
Per Shot: 0.533 Energy (per particle)
Shots Per Second: 1.875x (particles/sec)
Total: 1 Energy / sec
CannonDescription: Weapon
Function: Destroy; Particles, Land Cannon shots, Enemy Mire
Size: 2x2
Cost to Build: 15
Range: 39 (48)
Damage:
Particle: 1-shot-kill
Energy Consumption:
Per Shot: 0.5 Energy
Shots Per Second: 1.5x
Total: 0.75 Energy / sec
Missile LauncherDescription: Weapon
Function: Destroy Particles
Size: 2x2
Cost to Build: 20
Range: 44 (54)
Damage:
Particle: ? + Knock-back effect
Dopple: ?
Energy Consumption:
Per Shot: 1 Energy
Shots Per Second: 0.492x
Total: 0.492 Energy / sec
Particle BeamDescription: Weapon / Utility
Function: Destroy; Particles, Red Plasma. Repair Blue Plasma. Halts Particles.
Size: 2x2
Cost to Build: 15
Range: 30 (40)
Damage:
Particle: ?
Dopple: ?
Plasma: ?
Energy Consumption:
Per Shot: 0.1 Energy
Shots Per Second: 30x
Total: 3 Energy / sec
DischargeDescription: Utility / Defence.
Function: Shrink and Destroy Stunner Energy Balls.
Size: 3x3
Cost to Build: 40
Range: 55 (55)
Damage: n/a
Energy Consumption:
Per Second: 6 Energy
Time To Discharge: 3.3 sec
Total: 20 Energy / Stunner
Energy TankDescription: Utility
Function: Store Energy
Size: 3x3
Cost to Build: 5
Storage: 500 Energy
PortDescription: Utility
Function: Provides Energy to other Ships / Forms Energy Chain over Distance.
Can be combined with Energy Tank.
Size: 3x3
Cost to Build: 30
Range: 50 (50)
GuppyDescription: Utility
Function: Retrieve Energy when not connected to Source.
Size: 3x3
Cost to Build: 30
Storage: 100 Energy per Collection
Range: Infinite.
ShieldDescription: Utility / Defence.
Function: Additional Protection from Damage when active.
Size: 3x3
Cost to Build: 20
Energy Consumption:
?
ReactorDescription: Utility
Function: Provide Self Supply of Energy
Size: 3x3
Cost to Build: 20
Energy Produced: 1.5 Energy / sec
Fighter BaseDescription: Weapon
Function: Launch Single Invincible 'Drone' that fires Shot at Particles.
Size: 15x3
Cost to Build: 100
Range: 80 (80)
Damage: ?
GrabberDescription: Utility
Function: Re-channel Benign Particulate in direction of Ship.
Size: 3x3
Cost to Build: 40
Mk7Description: Weapon (Offence)
Function: Fire 3 Heavy Shot over long distance/multiple particles.
Size: 5x5
Cost to Build: 100
Range: 60 (73)
Damage: ?
I'll keep updating this until it's pretty complete.
Reactors do not allow refuelling other ships. It only provides power for the ship it's on.
Actually, yes it does indeed work...however, the balance is in creating enough reactors to power enough ships.
(//)