Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 06, 2016, 06:10:06 AM

Title: Custom Map #293: The Lab. By: Xeiron Industries
Post by: AutoPost on November 06, 2016, 06:10:06 AM
This topic is for discussion of map #293: The Lab
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=293)

Author: Xeiron Industries
Size: 480x270

Desc:
Enter the lab, find out what happened, destroy everything...
Title: Re: Custom Map #293: The Lab. By: Xeiron Industries
Post by: Xeiron_Industries on November 06, 2016, 06:12:25 AM
hoping someone can complete this faster than me, and be able to build the prototype ship
Title: Re: Custom Map #293: The Lab. By: Xeiron Industries
Post by: ChaosMaster130 on November 07, 2016, 02:35:27 AM
Slight error in the victory condition I think. Even after getting all the caches I had to destroy every particle before the map would finish.
Not sure if that was intentional.
Title: Re: Custom Map #293: The Lab. By: Xeiron Industries
Post by: 4xC on November 07, 2016, 10:11:55 AM
Fun map

Loved the generous mine values.

Cool synchronicity between ships to beat enemy ships.

Sneaky Omni maneuvers, my favorite tactic.

Appreciate how mines don't have attraction fields, the main weakness for many grabber maps.

Next time, I suggest some flip emitters that only emit struc so that maybe you don't quite have to spend half the whole time just getting through enemy struc, or maybe make a wide ship to complement the long ship with all the hull armor.

Title: Re: Custom Map #293: The Lab. By: Xeiron Industries
Post by: Xeiron_Industries on November 07, 2016, 11:22:09 AM
Quote from: ChaosMaster130 on November 07, 2016, 02:35:27 AM
Slight error in the victory condition I think. Even after getting all the caches I had to destroy every particle before the map would finish.
Not sure if that was intentional.

it was intended but it didn't think ti meant every particle sorry

Quote from: 4xC on November 07, 2016, 10:11:55 AM
Fun map

Loved the generous mine values.

Cool synchronicity between ships to beat enemy ships.

Sneaky Omni maneuvers, my favorite tactic.

Appreciate how mines don't have attraction fields, the main weakness for many grabber maps.

Next time, I suggest some flip emitters that only emit struc so that maybe you don't quite have to spend half the whole time just getting through enemy struc, or maybe make a wide ship to complement the long ship with all the hull armor.



my next map (if you read the story line i put in) is based around a planet with alot of struck, so i'll make 5 new ships for it, it will also have some flipped emitters and grabber ships of some sort