Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 06, 2016, 02:49:30 AM

Title: Custom Map #4058: The world. By: anikino
Post by: AutoPost on November 06, 2016, 02:49:30 AM
This topic is for discussion of map #4058: The world
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4058)

Author: anikino
Size: 255x255

Desc:
A simple map. Maybe #Inhibitor #UnitLimits #Large #ForgeLimits
Title: Re: Custom Map #4058: The world. By: anikino
Post by: flaac on November 07, 2016, 01:55:04 PM
What's the expected way to solve this map? I finished it, but i really doubt about making it the way the creator expected.
Title: Re: Custom Map #4058: The world. By: anikino
Post by: Johnny Haywire on December 28, 2016, 03:16:12 PM
A lot of map creators put in an inhibitor and then don't consider ways to just kill it directly. In this case, the tons of totems make it really easy to just launch a direct assault, thereby skipping the rest of the map.

Having played a lot of these kinds of maps, several are aesthetically very well designed but have not been thoroughly tested for loopholes. I suspect a lot of people are designing such maps from an artistic point of view rather than a functional one.

Or perhaps people actually want a fast solution for their maps, I dunno. If you're a map creator and you DON'T want people coming along and one-hitting your map in 4-5 minutes there's one easy thing you can do: Leave out the inhibitor until you're really sure you can prevent it from being wiped out early on.

Thanks for making maps, anikino! This map looks really cool!  ;D