Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 04, 2016, 08:46:34 PM

Title: Custom Map #286: The End. By: BlueStar
Post by: AutoPost on November 04, 2016, 08:46:34 PM
This topic is for discussion of map #286: The End
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=286)

Author: BlueStar
Size: 500x500

Desc:
Your last line of defence. Will you meet the same fate as those before you? Or will you rise above and defeat the particulate?
Title: Re: Custom Map #286: The End. By: BlueStar
Post by: TLFP on November 04, 2016, 09:18:10 PM
At the start it looked like a decent challenge. Except for one problem. I can't play it because of LAG.
Good map, just try to reduce lag to where it is playable.  :D
Title: Re: Custom Map #286: The End. By: BlueStar
Post by: ChaosMaster130 on November 05, 2016, 12:24:23 AM
It was a OK map IMO.
Really plain though, never felt challenged at any point as I slowly cleared the map.
Title: Re: Custom Map #286: The End. By: BlueStar
Post by: BlueStar on November 05, 2016, 11:49:56 AM
I'll see what I can do about reducing the lag, though there is only so much i can do on a large map. Additionally I will be adjusting parts of the map to hopefully increase the difficulty.
Title: Re: Custom Map #286: The End. By: BlueStar
Post by: GoodMorning on December 03, 2016, 02:46:14 AM
There comes a point in map size where the end must be no more challenging to the beginning. This map is far past that point.

As a side note, squishy dreadnoughts are irritating. A lost module or two is worth it for a layer of armour, and a sufficently large ship feels silly without so much as a shield. The "enough guns for pushback" theory has merit, provided that the assault does not take place over land (where weapons cannot fire).

Else, good map. But 1/4 the size and with higher-health particles would be better, for my notional money.