Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 29, 2016, 04:09:30 PM

Title: Custom Map #257: Reactor. By: Chozabu
Post by: AutoPost on October 29, 2016, 04:09:30 PM
This topic is for discussion of map #257: Reactor
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=257)

Author: Chozabu
Size: 256x256

Desc:
Trying to make a map that is really fun to play, and looks nice. There is a few ways this can be played
Title: Re: Custom Map #257: Reactor. By: Chozabu
Post by: chwooly on October 29, 2016, 04:28:51 PM
Fun little map, Thanks for the work, and thanks for not making the start stupidly hard with over powered emmiters and 1 hit 1 kill particles.
Title: Great potential, but didn't quite hit the mark for me
Post by: kajacx on October 29, 2016, 05:33:59 PM
Great map with some very interesting mechanics: as the particles flows in streams, it cuts you ability to move ships around, separating the map into areas where you can move freely. Tactical interruptions of the particle stream allows for ship repositioning, and requres strategic decisions on where and when to interrupt the streams with your limited arsenal of skips.

At least that is what I thoght when I started the map, but after a while it kind of lost the charm. Taking the middle island wasn't that hard, thanks to quickly building lots of omnis there, and the second half of my playthrough felt a little too easy. None the less, a solid 8/10.
Title: Re: Custom Map #257: Reactor. By: Chozabu
Post by: chozabu on October 29, 2016, 06:38:03 PM
Had a few ideas making this one - was originally going to focus on moving the HQ around

I didn't actually manage to get the middle island until after I'd killed the emitters - glad to know it can be taken!
Title: Re: Custom Map #257: Reactor. By: Chozabu
Post by: fumbuckle on October 29, 2016, 08:38:10 PM
I wasn't sure where to start on this one.
Spoiler
I started on the mine nearest to the island and used defensive struc, then sent omnis out from there until I had enough to take the center island. Then it was just a waiting game for the ships so I could take out the emitters.
[close]
I felt pretty lonely on this map, not having a base or a fleet. I also think it took a little too long to gather everything up. The use of fields was pretty cool, as it made the particles an obstacle rather than an enemy.
Title: Re: Custom Map #257: Reactor. By: Chozabu
Post by: Anonymeus on November 12, 2016, 03:01:24 PM
Nice map. But giving the lathe breaks the game....