Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 24, 2016, 11:05:56 PM

Title: Custom Map #237: AI fix. By: 3301
Post by: AutoPost on October 24, 2016, 11:05:56 PM
This topic is for discussion of map #237: AI fix
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=237)

Author: 3301
Size: 420x320

Desc:
Sorry, in my last one the 2nd AI HQ sometimes mires the totem and the level ends. I moved it far away so it isn't mired.After the majority of the particulate has been defeted a new technology has created, AI or artificial intelegence. The AI have been made to pilot ships so people can go into particulate infested systems and redacted space without risking their lives. The AI are being tested in this simulated particulate infested planet. They are still in Beta and may be clumsy, unlike you. (:
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: ChaosMaster130 on October 25, 2016, 06:55:14 AM
Better then last time. Still need a version without a totem at all before I can get a real review though.
I managed to beat one of busizhe's scores for once though  ;D
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: koker93 on October 25, 2016, 08:55:08 AM
you shouldn't have moved the totem, you should have either removed it or put it somewhere that would have taken a fight to get to.  As it is all the player has to do is build a lathe and a few omnis.  as soon as the totem goes off the level is over, and it looked like fun just before that...
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: Ovalcircle on October 25, 2016, 11:43:52 AM
Keep the totem in your maps. He is only complaining because he can't beat the map without it.
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: fumbuckle on October 25, 2016, 12:44:35 PM
Quote from: ChaosMaster130 on October 25, 2016, 06:55:14 AM
I managed to beat one of busizhe's scores for once though  ;D

Off topic, but what's with his times? Some of them are clearly impossible, while others are just really good..

edit: just noticed there is already a topic about this in the support forum. oops
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: ChaosMaster130 on October 26, 2016, 02:12:51 AM
Heavy use of EVERY trick in the book is my guess.
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: GoodMorning on October 26, 2016, 02:27:33 AM
It's not impossible that a different book is in use here. However, I'd still be interested to see how it is done.
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: Lisimba on October 27, 2016, 04:00:08 PM
The blue AI still sets off the totem, though it takes longer. I just let the map run without doing anything and 12 minutes in the enemy all blew up. Looks like it's the lathe ships that occasionally get in range of the totem.

Even if the totem wouldn't get blown up I'd rather have it not exist.
Title: Point of totems
Post by: 3301 on October 30, 2016, 02:33:11 AM
The point of the totem is to just finish it when people break through the struc, because the omnis take forever to mire it all, but the totem didn't really work out though :(, the helper lathes always end up lathing it, just press the disable button on the totem until you basically win
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: 3301 on October 30, 2016, 02:34:27 AM
The point of the totem is to just finish it when people break through the struc, because the omnis take forever to mire it all, but the totem didn't really work out though :(, the helper lathes always end up lathing it, just press the disable button on the totem until you basically win
Title: Re: Custom Map #237: AI fix. By: 3301
Post by: 3301 on October 30, 2016, 02:41:45 AM
Im just going to make maps totem less because people are abusing them to win in like 30 seconds (I accidentally post my last comment twice)