Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 22, 2016, 02:07:54 PM

Title: Custom Map #4027: Easy start PAC. By: builder17
Post by: AutoPost on October 22, 2016, 02:07:54 PM
This topic is for discussion of map #4027: Easy start PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4027)

Author: builder17
Size: 128x128

Desc:
#PAC #NoNullifiers #EasyStart
Title: Re: Custom Map #4027: Easy start PAC. By: builder17
Post by: fanstar1 on October 23, 2016, 12:13:04 AM
That definitely does seem like an easy start

Title: Re: Custom Map #4027: Easy start PAC. By: builder17
Post by: isj4 on October 23, 2016, 11:39:08 AM
builder17, which parameter did you adjust?

A 600+ emitter would normally have rolled over the entire map easily, but it is not very effective in this map.
Title: Re: Custom Map #4027: Easy start PAC. By: builder17
Post by: Builder17 on October 23, 2016, 11:59:36 AM
Creeper flow rate and C flow rate on digitalis slower. Nothing special.  :)




Title: Re: Custom Map #4027: Easy start PAC. By: builder17
Post by: Loren Pechtel on October 24, 2016, 02:14:12 PM
Slow creeper but if you build almost pure spores then take some nearby PZs you have enough firepower to push through to the NE CN.  Take those PZs and you can get through to the NW CN.  Take those PZs and you can hit the final one.  In the end I controlled a little more than half the map when the last unit died.