As it was explained before by V more than 2-3 thousands particles can lead to some lag in game.
My suggestion: in editor add setting of start time delay for emitters (as in CW game).
By my opinion such function will permit to create various more interesting multi-step PF games.
Just be careful using that system. Don't forget that the HQ can be dropped anywhere on the map. Make sure the emitters that delay on start aren't vulnerable to being sniped with no threats. Unless you want to allow that for the purposes of speed runner players.
WOW! Very simple! I am didn't thought about that.
But it possible protect (for instance, by "red structure" etc.).
Thanks for comment! :)
Time delay seems to be in beta version on steam avaible...
Quote from: Builder17 on October 23, 2016, 10:53:31 AM
Time delay seems to be in beta version on steam avaible...
I am waiting for non-Steam version....
Quote from: Relli on October 23, 2016, 09:12:20 AM
Just be careful using that system. Don't forget that the HQ can be dropped anywhere on the map. Make sure the emitters that delay on start aren't vulnerable to being sniped with no threats. Unless you want to allow that for the purposes of speed runner players.
As a sample of protection from attack to emitters with time delay see my new TESTING MAP (yum14). ;)