Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 19, 2016, 07:52:08 PM

Title: Custom Map #203: Firework Factory. By: Oblivion
Post by: AutoPost on October 19, 2016, 07:52:08 PM
This topic is for discussion of map #203: Firework Factory
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=203)

Author: Oblivion
Size: 320x180

Desc:
Beta testing initiate. Thanks to Karsten75.
Title: Re: Custom Map #203: Firework Factory. By: Oblivion
Post by: Asbestos on October 19, 2016, 09:36:34 PM
Fun, if a little too easy. The ships are crazy powerful (one particle beam per ship is plenty) and the progenitor isn't very well-defended.
Title: Re: Custom Map #203: Firework Factory. By: Oblivion
Post by: Oblivion on October 20, 2016, 06:08:55 AM
Its just a test on a new concept, its not supposed to be hard or difficult in any manner, for now.
Title: Re: Custom Map #203: Firework Factory. By: Oblivion
Post by: fumbuckle on October 20, 2016, 06:24:07 AM
I went straight for the progenitor too. The fireworks were pretty cool, but what was causing the fireworks before the enemy struc? The burst buildings (Ticon?) were making fireworks on themselves, but the ones before the wall instakilled my ships sometimes if they happened to burst on them. I didn't think that was quite fair, but I might have been missing something. I look forward to your future maps
Title: Re: Custom Map #203: Firework Factory. By: Oblivion
Post by: Oblivion on October 20, 2016, 06:30:01 AM
The fireworks are just a heavy health particle that when it gets within range of the ship it launched out for explodes into that firework of short lived particles. Maybe that answers your question?
Title: Re: Custom Map #203: Firework Factory. By: Oblivion
Post by: fumbuckle on October 20, 2016, 06:36:28 AM
Aha, I see. That makes sense. I suppose I wasn't paying enough attention then. It wasn't too big of a deal, I only lost 3 ships to that. I'll have to go back and look harder at those firework particles.