Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 19, 2016, 08:45:18 AM

Title: Custom Map #4017: Tri-world multitask 2. By: builder17
Post by: AutoPost on October 19, 2016, 08:45:18 AM
This topic is for discussion of map #4017: Tri-world multitask 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4017)

Author: builder17
Size: 256x256

Desc:
#Corruptedbeam #Noflyingunits #Easy
Title: Re: Custom Map #4017: Tri-world multitask 2. By: builder17
Post by: KingGladiator88 on October 21, 2016, 04:42:21 AM
I dont get the point of this map.

The lower right section gives us Guppys and sprayers, but you have no anti-creeper for us to use. The guppy is shot down by dark beams.

You have berthas in the upper left, but without guppys to supply it, its useless.

Its like you copy and pasted the original map, then slapped a couple things on it and called it good without a single thought.
Title: Re: Custom Map #4017: Tri-world multitask 2. By: builder17
Post by: Builder17 on October 21, 2016, 05:36:41 AM
In lower left there is ore mine and there is also two AC emitters inside walls.

Spoiler
Use sniper to that unit in middle.
[close]

After unit in middle is killed , you can move CN to bertha island.

Thanks for comment , is there other things badly in this map?  :)