Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 19, 2016, 02:01:49 AM

Title: Custom Map #198: Fortification Pt 1. By: 3301
Post by: AutoPost on October 19, 2016, 02:01:49 AM
This topic is for discussion of map #198: Fortification Pt 1
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=198)

Author: 3301
Size: 480x270

Desc:
The particulate has taken over a planet and burrowed into to transform the planet into a ship production center, spreading more particulate to other planets of the solar system. The civilians on the planet have allied with you to take back the planet. Watch out for the massive emergent and huge globs of particulate. Also many enemy defencive ships and dopples will protect the inners and a regeneratice layer of thick armor and defencive turrets will attack incoming ships entering the planet.
Title: Re: Custom Map #198: Fortification Pt 1. By: 3301
Post by: 4xC on October 19, 2016, 02:48:24 AM
Probably should upload a version without totems to separate the times to be proud and not to be proud of so to speak.

It was pretty funny making benign stunners freeze in place in the end though, with no enemy cores to hit.
Title: Re: Custom Map #198: Fortification Pt 1. By: 3301
Post by: 3301 on October 30, 2016, 02:37:58 AM
The totems are there so when you enter the planet and kill all the emitters it takes a long time to lathe the ship spawners, so use the totem to speed up the boring part, but some people just use them right away  :(
Title: Re: Custom Map #198: Fortification Pt 1. By: 3301
Post by: hbarudi on December 30, 2016, 11:44:19 PM
I was able to remove some emitters from bottom of the map with hq, but the rest of the map is a pain to deal with I can't even touch them with the default fleet, the particles are low, but even with all the extra help we get, I can not kill anything with this struc recovering itself very quickly.
Title: Re: Custom Map #198: Fortification Pt 1. By: 3301
Post by: GoodMorning on December 30, 2016, 11:59:39 PM
Omni rushes. And when Omnis dance in space, the artillery platforms cannot hit them (save at very close range) and will exhaust themselves trying.