Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 13, 2016, 07:56:05 AM

Title: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: AutoPost on October 13, 2016, 07:56:05 AM
This topic is for discussion of map #152: yum08 KAMIKAZE-2
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=152)

Author: yum234
Size: 480x270

Desc:
Small, cheap and very fast ship "KAMIKAZE" like "God Wind" (as "moving bomb") against Red Particle. Multi-strategy game. At least 4 points to start. #GoodLuck
Title: Re: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: yum-forum on October 14, 2016, 05:24:17 AM
How it was (new ship)?  ;)
Title: Re: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: yum-forum on October 14, 2016, 07:11:52 PM
WOW! I made several experiments and found that reactor in KAMIKAZE not necessary at all!!!  :-[

Ship "FastBOMB" (see photo) more cheaper and faster! Best one.

And most cheap but not so fast is "MiniBOMB" (see photo).
Title: Re: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: GoodMorning on October 15, 2016, 08:49:51 PM
Yum, you might wish to take a look at Sorronits' Firebug. Same concept, possibly cheaper, and tougher at the price of a slightly lower speed.

The problem with this class is that you need to micromanage them.
Title: Re: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: yum-forum on October 16, 2016, 05:17:28 AM
Quote from: GoodMorning on October 15, 2016, 08:49:51 PM
Yum, you might wish to take a look at Sorronits' Firebug. Same concept, possibly cheaper, and tougher at the price of a slightly lower speed.

The problem with this class is that you need to micromanage them.

Thank You. I will see.
Not only micromanagement but also limit for number of ships.
Title: Re: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: GoodMorning on October 22, 2016, 10:37:59 PM
Just for the sake of the exercise, I tried the "no ship" game. I conclude that it's easily possible, though highly unusual tactics were needed the destruction of the last Emitter in a reasonable time. (I did build Dischargers to leave in the main base as insurance, but the Stunners weren't a problem anyway.) The time would even have made the scoreboard.
Title: Re: Custom Map #152: yum08 KAMIKAZE-2. By: yum234
Post by: yum-forum on May 13, 2019, 05:53:14 AM
Video from particle maniac:  :)

https://www.youtube.com/watch?v=ikSoA6ZZLuM