This topic is for discussion of map #2795: Day 4 Double Down (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2795)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2795) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2795)
Author: Matt (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Matt)
Desc:
This map is indeed intended to look like Day 4, because it is Day 4! The trick, though, is that the emitters' creeper production amounts are double what they are in the normal map.
Sure? Didn't feel like a DD map. :) I was initially very cautious, so I don't think my score is near the top. Nonetheless. No setbacks, no re-groupings, essentially a straight march forward.
One thing for sure was that the creeper got up in the 300K- 400K range down by emitter 4 (in order of when I destroy each one). I'm considering options for how to make a harder double- down, but it mostly involves gateways.