This topic is for discussion of map #130: Unstable Rifts
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=130)
Author: Patchouli
Size: 270x480
Desc:
The emitters in this system are... particularly unstable. Engineer your own way to defeat them, but be quick, as particles might not be the deadliest threat...
Beautiful.
Wow. First map I've played that I would consider "hard" but still totally fair and overall well-designed.
Great map!
Quote from: svartmes on October 09, 2016, 09:22:11 AM
Wow. First map I've played that I would consider "hard" but still totally fair and overall well-designed.
Great map!
My feelings are hurt! >:( (j/k)
Quote from: svartmes on October 09, 2016, 09:22:11 AM
fair
One particle beam (for a good half of the map) on the plasma-heavy map is hardly fair
Quote from: Sorrontis on October 09, 2016, 11:37:32 AM
My feelings are hurt! >:( (j/k)
Haha I'm sorry! :D Seriously though, I would definitely call "the bell tolls" fair, hard and well-designed. You are one of the top mapdesigners for this game and I love your maps!
Wow. That's the best map I have played. Took me 50 minutes, but i was occupied for every single second, never had to wait 5 minutes for a ship to build (using stock ships help, since they're small).
Nasty move with setting up that trap with ticon derelict. Activating them screws up everything.
Spoiler
Best way to kill those "olympics" emitters is to find an angle and send lathes in with lasers off. As long as you dont bother them, they will allow you to nullify the emitter. Once you start shooting, everything goes haywire.
Beautiful. I really enjoyed pondering how I was going to make my next move, and which emitter to try for next. I disturbed the rift in the middle, unfortunately, and things got a bit messy, but I got a great time, somehow.