Knuckle Cracker

Particle Fleet => Gameplay Discussion => Topic started by: ocbaker on October 06, 2016, 02:58:20 PM

Title: Final Mission Ending (Spoilers)
Post by: ocbaker on October 06, 2016, 02:58:20 PM
Hey,

So naturally when the final mission came around and we learn we are going to die (and did, quickly) I decided I wanted to come back to the mission and try hold out. Which I did, and nothing happened. It was a little disappointing.

I can post some pictures if liked later but I pretty much had two massive ships with Reactors and many smaller laser only ships. (Lasers are super OP) From there you can pretty much feed a full defensive effort. I even managed to get back to the islands (though ironically the two mines I had left couldn't feed my ships so I had to keep them outside the range of the mines for my supply ships to feed them)

I really feel like this was a missed opportunity, either to have a true ending or even to ramp up the difficulty until you can't hold out. It's a bit strange when you can pretty much hold out forever yet the opinion of your crew is "RIP we're all going to die".
Title: Re: Final Mission Ending (Spoilers)
Post by: Xeneonic on October 06, 2016, 04:09:14 PM
The story was based around the fleet given to you, and this basic fleet cannot hold out for too long, no matter how good you are. Thus hiding a secret ending would make people feel forced to create their own fleet to get it. Spending time on making this mission unbeatable with a custom fleet was in VirgilW's point of view, better spent elsewhere.
Title: Re: Final Mission Ending (Spoilers)
Post by: ocbaker on October 07, 2016, 04:47:31 AM
Couldn't you just scale the emitters until they produce an overwhelming number? I'm not thinking about anything complex.

Also it could have just had an ending based on a timer: (10 minutes later if they are still alive have a bit of extra speech from the crew asking the captain what is happening and the captain saying it looks like they are to fight forever) I don't imagine something like that would take too much extra to implement unless the tools are not already available in CPRL.