Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 22, 2016, 06:51:31 PM

Title: Custom Map #51: Random Challenge. By: PLAYER
Post by: AutoPost on September 22, 2016, 06:51:31 PM
This topic is for discussion of map #51: Random Challenge
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=51)

Author: PLAYER
Size: 128x72

Desc:
Random simulacrum map. My first one!
Title: Re: Custom Map #51: Random Challenge. By: PLAYER
Post by: hbarudi on July 23, 2018, 02:36:40 AM
No comments and low rating, at the start you have to keep letting your hq die while lathing stuff until they die.
Title: Re: Custom Map #51: Random Challenge. By: PLAYER
Post by: GoodMorning on July 23, 2018, 03:58:49 AM
There's no need for your HQ to die at all.

Edit: ... although perhaps I'm not the best one to offer an opinion. My original strategy and my improved version...

Spoiler

First play: I did this when it first went up, and must have sacrificed the HQ a few times - my old time was much like yours, six or seven minutes.
After reading your comment: Start taking out Emitters. The lower-right first, then the middle (using the plasma to buy the extra time needed). Then build an energy mine on the right, for 1 eps. This can keep the HQ charged. As it zapped the rest of the structures, Emitters first, I realised there was a Lathe to be built. From there, it was easy, though a Doppel or two did spawn.
Improvement: After that, I tried a few variants, and ended up using the same start (micromanaged for speed) followed by lathe and energy management.
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I doubt that the top score is entirely legal.

Edit:
Spoiler

Out of interest as to how the top score was obtained, I tried an edited version, with a particle cap of 0. That's actually slower, because the land can't be mired.
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