Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 15, 2016, 11:40:05 PM

Title: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: AutoPost on September 15, 2016, 11:40:05 PM
This topic is for discussion of map #22: The Last Stand
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=22)

Author: ShadowAngel
Size: 256x144

Desc:
Can you hold your last fort?
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: Fireball14 on September 15, 2016, 11:43:23 PM
Updated map. Little re-balance, plus some setting fixes.
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: jaworeq on September 16, 2016, 03:58:03 PM
Nice map, but I had to wait couple minutes after I finished the map just to see how starbase looks like ;) I also didn't really get the chance to use amp gems, since by the time I got to them, map was pretty over.
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: Smee on October 02, 2016, 03:24:40 PM
Doh! Completely forgot about the Starbase! The heavy armoured shielded thing was more than beast enough.

Fun map.
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: darkcloud on October 08, 2016, 05:10:05 PM
How do i get the ship in the center? it is covered with mire, so cant use lathe on it, and omni cant land there. stuck, please help
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: jaworeq on October 09, 2016, 06:55:19 AM
You have to send blue particles to land and mire it that way.
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: yum-forum on October 19, 2016, 05:57:45 AM
Very nice map.  Enjoyed very much!

I also not used starbase and didn't get the chance to use amp gems.
The most excited and useful custom ship was HDP-41. So good balanced that I want to have it in my fleet!

Thank You!  :)
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: Eppiox on October 20, 2016, 07:28:47 AM
For the unenlightened how did you beat this without the starbase? I found I was completely dead locked by the totems regenerating the land.  They ate away at the shielded ship too fast to protected the double lathe ship from getting anymore emmiters once I was in the middle area.
I was in the middle by 15 minutes, started the starbase at around 25 i think.. it takes over 8 minutes to build x_x. then finally with it I broke in and cleared by 48, I can't fathom how some pushed sub 20.
This is possibly the highest rated map I've so strongly disliked thus far.
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: TypoNinja on November 05, 2016, 03:30:39 PM
I managed to sneak the double lathe ship around the edges enough to neutralize an emitter here and there. Once you have a clear path to a back corner you are set since everything is forced forward by fields.

Took forever, eventually worked my way around to the central flippable emitters.

Didn't get a chance to use the starbase, by the time I got it it was all wrapped up anyway.
Title: Re: Custom Map #22: The Last Stand. By: ShadowAngel
Post by: ColonelSandersLite on December 30, 2016, 07:56:46 PM
General thoughts:
This is a good mission.  The pacing is a bit on the slow side because of all the struc.  The starbase is useless as it just takes *way* too long to build.  On my first run, I didn't get the starbase finished before the map was over.  On the second, I started building the starbase immediately and did get to actually use it a bit.  IMHO, it was a mistake though, as its construction used a lot of power that could have been used elsewhere and the map was already decided by the time the mission was finished.

My Rating:
9/10 (taking off a point for the useless super ship)

My time:
23:09 (second run)

Difficulty:
Moderate