This topic is for discussion of map #3943: Andromeda's Campaign day 18 - The Citadel
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3943)
Author: KIKI443
Size: 170x170
Desc:
After defending the city you reach to the major stronghold of creepers. recapture the citadel and kill evil creeper by destroying it's inhibitor.
A bunch of 2000-point emitters means slow going.
And what's the point of totems next to the 2000 point inhibitor???
I'm not sure what the totems near the inhibitor are for either... but I did like the map! I like overpowered enemies, and although it wasn't super-fast, due to the huge number of PZ's along the way it felt probably faster than it was.
I liked the spores too. You can never have too many spores, in my opinion. ;D
One thing I especially liked... you put up a restriction around the inhibitor so that we couldn't just insta-win by using the AOO Freeze + Convert! Great job! (I didn't see the need to use the AOO's in this map, but it's good to include them for people who might feel the need to use them.
Great job on the map - one of my favorites in this series! ;)
Thank you for your feedback I saw your scores with older maps and you solve them very well, congratulations!
about the totems I don't know myself why did I place them there :D
btw the sequel for map "First line of defence" has been relased if you want to play it.
map is called:
Custom Map #4153: Andromeda's campaign day 20 - Earth part1 (american coast). By: KIKI443
QuoteA bunch of 2000-point emitters means slow going.
about 2000 point emmitters, well this map represents a stronghold and I think the enemies there should be the strongest one in the campaign, you can't just jump in and kill everyone in half an hour.
Yup, just finished it. It's tough to find a balance between difficult and playable but I think you've done a decent job. What's too easy for one player may be too difficult for another. That's just the way it is. You've definitely improved your maps and I look forward to your future productions!
Thanks for making cool maps! ;D
About future maps:
There won't be any map relased this month due to lack of time.
however there will be sequels to 'Day 20 - american coast'map, the next map will cover the battle over europe and africa.
in meantime you can try playing other maps:
Spoiler
Custom Map #2941: infite war. By: kiki443
Custom Map #831: MODERN WARFARE edit. By: kiki443
Custom Map #1526: ADVANCED WARFARE. By: kiki443
this maps are not connected with "Andromeda's Campaign" collection, but I think they are the best maps I have ever made.
I hope someone is still looking at this post as I just have no idea how to survive once the 'rain' begins.
All collectors, relays and reactors are pretty much wiped out in the first round, then no power to rebuild them before the second, etc. I simply can't have enough energy to charge the beams needed to stop the incoming spores.
I have tried several ways to combat including a rush, create a tiny nest and hold them off, build a fortress (no time)... so I guess I am looking for some clues/hints to succeed here rather than a tutorial.
If you wouldn't mind sharing, I would appreciate the help! :-)
Cheers
Quote from: mildlyamused on August 28, 2018, 01:57:39 PM
I hope someone is still looking at this post as I just have no idea how to survive once the 'rain' begins.
All collectors, relays and reactors are pretty much wiped out in the first round, then no power to rebuild them before the second, etc. I simply can't have enough energy to charge the beams needed to stop the incoming spores.
I have tried several ways to combat including a rush, create a tiny nest and hold them off, build a fortress (no time)... so I guess I am looking for some clues/hints to succeed here rather than a tutorial.
If you wouldn't mind sharing, I would appreciate the help! :-)
Cheers
hey dude your necromancy worked...
well sort of!
i missed this one, but will go play it now... so the spores are the issue for you?
if i can describe (maybe with screenshots if i remember) a set up that gets you past the first spore waves that will help, yes?
i'm going to get at it now 8)
ok, so here goes. (i can't use f12 for screenshots sorry, although my hp laptop is awesome and hardwearing for some reason the designers thought putting the wifi disabling key as a function key of f12 was a good idea... then they switched the priority so i have to hold 2 keys to actually press f12, and f11 screenies only need me to press 2 keys... and if i mess up f12 it can be a pain reconnecting to my wifi... so i will put in the times i took the screenies in the description for each stage)
be advised, i tend to overbuild on this sort of map, i can't guarantee this is the fastest strategy on this map! ;)
in the first screenshot (0.00.0 the start) i have set out a collector grid, but i will follow the terrain with a gap since collecters closer will just be hit by runners, and i will be filling that area with weapons fairly soon anyway. i have deactivated most of them, once the 12 or so connecting my CN's are built i can activate the rest.
at 15 secs (shot 2) i have 35 power and will build sets of 3 reactors along the baseline leaving room for a single sprayer in between the sets (i will want lots of AC later). my goal for the next 30-45 secs will be maximising power production, so i will be remaining as close to 0 (+/-1) on energy as i do it as i can.
storing energy early is a waste, but not as much of a waste as being deeply in energy debt for more than a few seconds.
i also deactivated the orbital weapons, i will grab them in a bit, but energy passes through them to build collectors to the north.for the time being.
at 50 secs (or so, shot 3) i have 52 energy and am filling in the next 2 rows up from the baseline with reactors as i have enough power to start rushing reactors now.
my next goal is to fill in the next 2/3 rows with reactors (that is rows 4 and 5 from the baseline) and then i will start on beams to hold off the spores. i will also have to start on some mortars for the left flank soon too as the creeper will breach the wall around the 2.30 mark i think! once i have filled 5 rows i will remove the original reactors (except the ones in the power zones) so i can fill the space more efficiently.
as soon as you have the aether go for the first power upgrade, then the first power storage upgrade then the first range upgrade.
at 1.51 i have 79 energy (shot 4) and my last few reactors on the 4/5th rows are finishing up, and i will build a full row of beams along/interspersed with the top most row of collectors. i will also put a few mortars on the left now.
at 2.01 (shot 5) i have 1.13 til the spores come. and should be able to get enough beams up. on the right flank i have a vertical arrangement that is also a 2 beams a gap and 2 beams.
at 2.34 (shot 6) with 40 secs to go til the spores i have 101 energy and my beams are charging, i have built a second line along the lower set of collectors that i think will be up in time, i aslo added in a bunch more on the right flank. my mortars are in action, but i will need to add blasters all along the line soon, with more mortars too. i also am starting to build more power, so i will add a full row in sections as the beams build.
at 2.50 (shot 7) i have 25 secs to go and 103 energy. both rows of beams are up, the top row are charged and the second are charging, and my reactor farming continues. i aslo have more aether so i go for the first fire rate upgrade.
at this point i have failed to defend the left flank properly, so i will withdraw south a bit and build those blasters.
not bad for a first play through really, i often take 10-20 restarts to get a good position on a map like this usually :)
but i think that if you really focus on power early you will do this dude!
remember you can pause the game and press and hold the "n" key to advance frame by frame until you let it go again. this can save a lot of secs early on and that makes a huge difference on this sort of start!
i will have another bash tmmw, but it's getting late here!
hope this helps a bit! 8)
Wow! Tek is still around! Does that mean there are new pyramid maps in CW3? :o
Hey mildlyamused, I'll keep an eye on this forum (every 3-4 days or so). If ya need more help, just give a shout out in this post and I'll see what I can do. Tek knows his stuff though, so I'd imagine his solution should help ya out. ;)
Quote from: Johnny Haywire on August 30, 2018, 12:44:30 AM
Wow! Tek is still around! Does that mean there are new pyramid maps in CW3? :o
Hey mildlyamused, I'll keep an eye on this forum (every 3-4 days or so). If ya need more help, just give a shout out in this post and I'll see what I can do. Tek knows his stuff though, so I'd imagine his solution should help ya out. ;)
hey dude, no pyramid maps in production right now, but i can prob crank out a couple of new ones if you like? 8)
No rush, but I that would definitely be cool! They were different than most other maps, and I always liked your style. 8)
I do CW3 every now and then... been going back & forth between CW3 & PF. When time permits, of course. ;D
If ya happen to do one or two, lemme know and I'll spool up the ol' CW3 engine! ;D
Quote from: Johnny Haywire on August 30, 2018, 11:34:01 PM
No rush, but I that would definitely be cool! They were different than most other maps, and I always liked your style. 8)
I do CW3 every now and then... been going back & forth between CW3 & PF. When time permits, of course. ;D
If ya happen to do one or two, lemme know and I'll spool up the ol' CW3 engine! ;D
that's cool man, i can get a couple more sorted fairly soon, and i will let you know when they are up!
have fun man! 8)