Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 13, 2016, 10:46:38 AM

Title: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: AutoPost on September 13, 2016, 10:46:38 AM
This topic is for discussion of map #3938: map 158 PAC-17
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3938)

Author: yum234
Size: 115x80

Desc:
GOD-10 (Game On Desire of Cavemaniac, mzimmer74 and stdout) Be ready: Evil Berthas!!! #PlayAsCreeper #GoodLuck
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: yum-forum on September 13, 2016, 10:51:04 AM
Hard PAC map with evil and clever Berthas.

Tricky start (hint in spoiler):

Spoiler

I uploaded screenshots for "spiral start" in forum of my first map:
http://knucklecracker.com/forums/index.php?topic=15234
Good Luck!  :)
[close]

Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: Loren Pechtel on September 13, 2016, 03:23:11 PM
Quote from: yum-forum on September 13, 2016, 10:51:04 AM
Hard PAC map with evil and clever Berthas.

Tricky start (hint in spoiler):

Spoiler

I uploaded screenshots for "spiral start" in forum of my first map:
http://knucklecracker.com/forums/index.php?topic=15234
Good Luck!  :)
[close]

That does the start but I'm up to six PZs and stuck again.  Spores die basically instantly, the only emitter that can possibly make progress doesn't and now the berthas keep pounding it.
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: Portelly on September 13, 2016, 03:29:58 PM
Nice touch the screenshot.
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: RrR on September 13, 2016, 03:33:05 PM
Quote from: Loren Pechtel on September 13, 2016, 03:23:11 PM

That does the start but I'm up to six PZs and stuck again.  Spores die basically instantly, the only emitter that can possibly make progress doesn't and now the berthas keep pounding it.

Spores are useless in the early game.
Spoiler
Juicy runners on the other hand...
[close]
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: D0m0nik on September 13, 2016, 03:53:05 PM
Spoiler
Once you take out the Beam on the PZ you can fire a spore from the centre into the void to help take the first nest, then the chaos begins!
[close]
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: mzimmer74 on September 13, 2016, 07:29:22 PM
Fantastic...thanks!  Was especially great to see 2 new PAC maps! :)
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: Loren Pechtel on September 16, 2016, 10:37:46 PM
Quote from: D0m0nik on September 13, 2016, 03:53:05 PM
Spoiler
Once you take out the Beam on the PZ you can fire a spore from the centre into the void to help take the first nest, then the chaos begins!
[close]

Now that might be worth trying.  I couldn't keep enough of a connection to that nest to make it worth anything.
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: hbarudi on July 29, 2017, 08:02:30 AM
very difficult map just look at it can't do it.
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: CCB on February 03, 2019, 07:20:25 PM
multiple auto-berthas, yay!...said nobody, ever.   Wish we could find a new trick past 'you have to do this map exactly 1 way, or you're going to get stuck and waste a lot of time'.  At some point, realize it's a game and should be entertaining.  Would love to see a map that could have 2, or heck, even 3! gameplay styles to win.  Not going to get that here, I get it.  Just something to strive for.
Title: Re: Custom Map #3938: map 158 PAC-17. By: yum234
Post by: yum-forum on October 03, 2021, 12:11:32 PM
Fresh video from Master DarkRubberNeck:

https://www.youtube.com/watch?v=7L6FD6Ig1Dk