Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: RrR on September 03, 2016, 10:42:26 AM

Title: Concept for a PAC map
Post by: RrR on September 03, 2016, 10:42:26 AM
I have an idea for a PAC map.

Humans have a forge, which gives the weapons a large range (possibly also upgrade speed, packet speed, AC production), but because there are many totems, the forge imposes a large energy drain on the humans.

The forge is on an island and gets its energy from a guppy via a single collector that had digitalis under it. A low powered AC emitter prevents the island being over-run by creeper.

The player can connect this digitalis to live digitalis to kill the collector and thereby reduce range, at the cost of increasing human energy supply and hence fire rate. Or disconnect it, allowing the forge to power up, starving the humans of energy.

Balancing the map might be difficult...
Title: Re: Concept for a PAC map
Post by: Karsten75 on September 03, 2016, 12:40:19 PM
Using the Guppy will limit the energy drain of the totems to that of the Guppy pad.
Title: Re: Concept for a PAC map
Post by: J on September 03, 2016, 01:43:01 PM
Make sure the abraxis can't rebuild the forge, otherwise the player could destroy it and allow it to be rebuilt to keep the benefit of both.
Title: Re: Concept for a PAC map
Post by: teknotiss on September 04, 2016, 07:01:49 PM
Quote from: RrR on September 03, 2016, 10:42:26 AM
Balancing the map might be difficult...

:o understatement... lol  8)