This topic is for discussion of map #3909: map 156 BICKFORD PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3909)
Author: yum234
Size: 120x121
Desc:
#PlayAsCreeper #GoodLuck
Yellow area: emitters or Bickford area (instead of emitters! :) ;) ).
P.S. Yellow area with Runner Nest continuously generate Creeper. More than usual emitter!
Whatever the yellow areas do we still have three capped emitters and one so penned in it can't do anything.
Unfortunately the terrain at the corner Emitter makes it hopeless, and with no viable option to make a Spore to selectively remove any Relays, you don't exactly have any options. Unless you expect us to sacrifice our starting Emitter to make a Spore.... but would that even work with nothing to sustain the Digitalis?
It is beatable, because it has to have been won in order to be posted.
Whether anyone else can beat it is another question.
Quote from: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless
Not true. Try it. It takes a little while, but the creeper builds up and can kill one of the cannons, gets the totem, and then you are away.
Quote from: RrR on September 02, 2016, 04:48:06 AM
Quote from: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless
Not true. Try it. It takes a little while, but the creeper builds up and can kill one of the cannons, gets the totem, and then you are away.
How long are we talking here? Because I sat there for 20 minutes. From the south, the Mortar kicks in and brings the Creeper to a standstill. To the East, when you finally conquer the height difference at the Totem, you have 3 Cannons that outpace your Creeper production. No matter what direction I set the field, I couldn't get out. I reached equilibrium.
Quote from: PhailRaptor on September 02, 2016, 07:05:56 AM
How long are we talking here? Because I sat there for 20 minutes. From the south, the Mortar kicks in and brings the Creeper to a standstill. To the East, when you finally conquer the height difference at the Totem, you have 3 Cannons that outpace your Creeper production. No matter what direction I set the field, I couldn't get out. I reached equilibrium.
Just restarted. Cannon to the south takes damage at 35 seconds, gone by 1 minute 9 seconds. Relay dies one second later, starving next cannon and mortar.
Spoiler
pulse mode, all emitters supporting corner emitter, field pushing creep directly down the land at the edge of the map
Quote from: PhailRaptor on September 02, 2016, 07:05:56 AM
Quote from: RrR on September 02, 2016, 04:48:06 AM
Quote from: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless
Not true. Try it. It takes a little while, but the creeper builds up and can kill one of the cannons, gets the totem, and then you are away.
How long are we talking here? Because I sat there for 20 minutes. From the south, the Mortar kicks in and brings the Creeper to a standstill. To the East, when you finally conquer the height difference at the Totem, you have 3 Cannons that outpace your Creeper production. No matter what direction I set the field, I couldn't get out. I reached equilibrium.
Please, see begining step by step in screenshots.
Hope, it will helps...
thank you very much for the walkthrough
Self-powered berthas are pretty nasty. It threw me for awhile because I thought I could attack the power source and shut them down. This one was quite a grind.
Sorry, please! :(
Video from PRG: :)
https://www.youtube.com/watch?v=kX4rA_gF8JE
The same gameplay with 2X speed:
https://www.youtube.com/watch?v=wEV86tbodYo
Fresh video from Master DarkRubberNeck:
https://www.youtube.com/watch?v=9vAdZeqhYQQ