Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 01, 2016, 05:02:57 AM

Title: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: AutoPost on September 01, 2016, 05:02:57 AM
This topic is for discussion of map #3909: map 156 BICKFORD PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3909)

Author: yum234
Size: 120x121

Desc:
#PlayAsCreeper #GoodLuck
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: yum-forum on September 01, 2016, 07:02:22 AM
Yellow area: emitters or Bickford area (instead of emitters!  :) ;) ).

P.S. Yellow area with Runner Nest continuously generate Creeper.  More than usual emitter!
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: Loren Pechtel on September 01, 2016, 05:24:40 PM
Whatever the yellow areas do we still have three capped emitters and one so penned in it can't do anything.
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless, and with no viable option to make a Spore to selectively remove any Relays, you don't exactly have any options.  Unless you expect us to sacrifice our starting Emitter to make a Spore....  but would that even work with nothing to sustain the Digitalis?
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: GoodMorning on September 02, 2016, 04:10:07 AM
It is beatable, because it has to have been won in order to be posted.

Whether anyone else can beat it is another question.
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: RrR on September 02, 2016, 04:48:06 AM
Quote from: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless

Not true. Try it. It takes a little while, but the creeper builds up and can kill one of the cannons, gets the totem, and then you are away.
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: PhailRaptor on September 02, 2016, 07:05:56 AM
Quote from: RrR on September 02, 2016, 04:48:06 AM
Quote from: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless

Not true. Try it. It takes a little while, but the creeper builds up and can kill one of the cannons, gets the totem, and then you are away.

How long are we talking here?  Because I sat there for 20 minutes.  From the south, the Mortar kicks in and brings the Creeper to a standstill.  To the East, when you finally conquer the height difference at the Totem, you have 3 Cannons that outpace your Creeper production.  No matter what direction I set the field, I couldn't get out.  I reached equilibrium.
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: RrR on September 02, 2016, 07:15:55 AM
Quote from: PhailRaptor on September 02, 2016, 07:05:56 AM
How long are we talking here?  Because I sat there for 20 minutes.  From the south, the Mortar kicks in and brings the Creeper to a standstill.  To the East, when you finally conquer the height difference at the Totem, you have 3 Cannons that outpace your Creeper production.  No matter what direction I set the field, I couldn't get out.  I reached equilibrium.

Just restarted. Cannon to the south takes damage at 35 seconds, gone by 1 minute 9 seconds. Relay dies one second later, starving next cannon and mortar.

Spoiler
pulse mode, all emitters supporting corner emitter, field pushing creep directly down the land at the edge of the map
[close]
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: yum-forum on September 02, 2016, 09:47:56 AM
Quote from: PhailRaptor on September 02, 2016, 07:05:56 AM
Quote from: RrR on September 02, 2016, 04:48:06 AM
Quote from: PhailRaptor on September 02, 2016, 03:58:04 AM
Unfortunately the terrain at the corner Emitter makes it hopeless

Not true. Try it. It takes a little while, but the creeper builds up and can kill one of the cannons, gets the totem, and then you are away.

How long are we talking here?  Because I sat there for 20 minutes.  From the south, the Mortar kicks in and brings the Creeper to a standstill.  To the East, when you finally conquer the height difference at the Totem, you have 3 Cannons that outpace your Creeper production.  No matter what direction I set the field, I couldn't get out.  I reached equilibrium.

Please, see begining step by step in screenshots.
Hope, it will helps...
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: hbarudi on July 29, 2017, 08:41:18 AM
thank you very much for the walkthrough
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: johntuck on November 28, 2017, 03:41:18 PM
Self-powered berthas are pretty nasty. It threw me for awhile because I thought I could attack the power source and shut them down. This one was quite a grind.
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: yum-forum on November 28, 2017, 03:53:08 PM
Sorry, please!  :(
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: yum-forum on March 28, 2020, 04:07:47 AM
Video from PRG:   :)

https://www.youtube.com/watch?v=kX4rA_gF8JE

The same gameplay with 2X speed:

https://www.youtube.com/watch?v=wEV86tbodYo
Title: Re: Custom Map #3909: map 156 BICKFORD PAC. By: yum234
Post by: yum-forum on August 23, 2021, 12:41:01 PM
Fresh video from Master DarkRubberNeck:

https://www.youtube.com/watch?v=9vAdZeqhYQQ