Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 29, 2016, 03:07:21 PM

Title: Custom Map #3896: Miniature Land 14. By: Flash1255
Post by: AutoPost on August 29, 2016, 03:07:21 PM
This topic is for discussion of map #3896: Miniature Land 14
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3896)

Author: Flash1255
Size: 96x63

Desc:
Just a fair warning, this map's beginning is BRUTAL, and that's saying something, considering most of my maps are actually easy. I'm also considering making a harder version of this which is even more brutal, with really ramped-up enemy structure settings and rather akward build limits. #Jinspired #Miniland #Spores- #NoDigi Flash's Official Touhou Difficulty Rating Of This Map*: +++++(+) (Phantasm) *Note: Not official difficulty rating system yet
Title: Re: Custom Map #3896: Miniature Land 14. By: Flash1255
Post by: Flash1225 on August 29, 2016, 03:17:27 PM
One last thing: Here's some challenges I thought up of.
-Clear the map starting in the pit. (There's a relatively obvious landing spot near one of the emitters that I used while play-testing)
-Clear the map without using the energy packet. (leave it there for a bit of extra difficulty!)
-Use the landing spot I mentioned above, but don't destroy either the AET or the emitter until all the other enemies have been destroyed.
Title: Re: Custom Map #3896: Miniature Land 14. By: Flash1255
Post by: radd on August 30, 2016, 11:59:37 AM
I took your first challenge of landing in the pit. Some screenshots after 1 minute and after 3 minutes:


Title: Re: Custom Map #3896: Miniature Land 14. By: Flash1255
Post by: Flash1225 on August 30, 2016, 01:04:42 PM
Man, that contrast. The first one looks okay, but then your collectors get destroyed in the next 2 minutes.
It's like "Meh, I have a PZ, I can get a good chunk of energy outta that thing ( ̄▽ ̄;)" But still, that's one tactic I never really consider. Also, fun fact: I didn't put down any level 8 terrain entirely without realizing it until play-testing.
Title: Re: Custom Map #3896: Miniature Land 14. By: Flash1255
Post by: Flash1225 on August 30, 2016, 01:05:04 PM
Ugh, that face didn't come out right...
Title: Re: Custom Map #3896: Miniature Land 14. By: Flash1255
Post by: Builder17 on August 30, 2016, 01:16:10 PM
I recommend you edit your previous message and
disable smileys from other options menu if you want it work?