This topic is for discussion of map #3888: map 150 PAC-11
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3888)
Author: yum234
Size: 80x99
Desc:
#PlayAsCreeper #GoodLuck
Hard start. difficult to keep progressing hence the high time. Always great maps though
Yes, definitely a hard start.
Spoiler
To start, I had to get rid of all the spores and just use creeper. To take out the pz blaster to to right, I firstly made a runner path to it with spores (before I'd removed the spores), then I had to put all my emitter power into the lower emitter (that keeps getting nullified). This distracted its fire, and the runners would slowly creep up and overwhelm it.
Once I got this blaster it was a lot easier
I found that once the right top Command Node was gone then the rest was easy although it took a while to get to that point.
Again, really good map.
The start was a bit tricky.
Spoiler
I used the upper sporetower to fire into the void and destroy the relay of the pz blaster. The lower spore fired near the blaster to damage it and prevented the nullifier to get build. After that I bridged the rest of the void to get the runners active.
You can also brigde the next void on the top with spores to avoid the bertha chokepoint. :)
After getting the top-right commandnode the rest was easy.
Thanks for this good map. :)
Don't downvote if you can't finish it the first time.
Hard map, use the void and don't forget that blaster fire at creeper first (still a bit tricky) not the digitalis
Quote from: Keeno on August 28, 2016, 07:28:47 AM
Hard start. difficult to keep progressing hence the high time. Always great maps though
Quote from: RealAndy on August 28, 2016, 09:44:54 AM
Yes, definitely a hard start.
Spoiler
To start, I had to get rid of all the spores and just use creeper. To take out the pz blaster to to right, I firstly made a runner path to it with spores (before I'd removed the spores), then I had to put all my emitter power into the lower emitter (that keeps getting nullified). This distracted its fire, and the runners would slowly creep up and overwhelm it.
Once I got this blaster it was a lot easier
I found that once the right top Command Node was gone then the rest was easy although it took a while to get to that point.
Again, really good map.
Thank You for comments! :)
Really tough will be maps 154 and 155 (in future)! ;)
Vaiting for Your Desire!
Quote from: Durkon on August 28, 2016, 11:45:06 AM
The start was a bit tricky.
Spoiler
I used the upper sporetower to fire into the void and destroy the relay of the pz blaster. The lower spore fired near the blaster to damage it and prevented the nullifier to get build. After that I bridged the rest of the void to get the runners active.
You can also brigde the next void on the top with spores to avoid the bertha chokepoint. :)
After getting the top-right commandnode the rest was easy.
Thanks for this good map. :)
Very glad when I get good feedback! Thank You! :)
Quote from: Portelly on August 28, 2016, 11:49:48 AM
Don't downvote if you can't finish it the first time.
Hard map, use the void and don't forget that blaster fire at creeper first (still a bit tricky) not the digitalis
Thank You for comments! :)
Unfortunately downvotes for not too easy game is usual... :( :'( :)
But create easy game is very easy, but not creative and interesting! :)
Quote from: Durkon on August 28, 2016, 11:45:06 AM
The start was a bit tricky.
Spoiler
I used the upper sporetower to fire into the void and destroy the relay of the pz blaster. The lower spore fired near the blaster to damage it and prevented the nullifier to get build. After that I bridged the rest of the void to get the runners active.
You can also brigde the next void on the top with spores to avoid the bertha chokepoint. :)
After getting the top-right commandnode the rest was easy.
Thanks for this good map. :)
This makes no sense. You can't hit that relay in the void, the spore will be shot down.
Quote from: Loren Pechtel on August 28, 2016, 01:07:34 PM
Quote from: Durkon on August 28, 2016, 11:45:06 AM
The start was a bit tricky.
Spoiler
I used the upper sporetower to fire into the void and destroy the relay of the pz blaster. The lower spore fired near the blaster to damage it and prevented the nullifier to get build. After that I bridged the rest of the void to get the runners active.
You can also brigde the next void on the top with spores to avoid the bertha chokepoint. :)
After getting the top-right commandnode the rest was easy.
Thanks for this good map. :)
This makes no sense. You can't hit that relay in the void, the spore will be shot down.
Oh. My fault, I am sorry, I didn't describe it good.
Spoiler
Just in case ;)
I positioned the top spore the first above the lvl 9 ground and one segment in the void. This way the creeper will always hit the relay.I put the top emitter in burst mode and after i got the digitalis to the totem I connectet both emitters. After getting the runners nest I focused at the pz and got it after a bit under 3 mins.
Hope my comment clarifies my method.
Again I am sorry to have been unpresice in my first comment.
I'm stuck.... : /
Spoiler
Large image, spoiler'd for space.
Spoiler
(http://images.akamai.steamusercontent.com/ugc/253713388273882564/E652CB931A7483B858661C1E46F70D846D84FA76/)
I've managed to take over a significant portion of the map. I've managed to capture the PZ directly above the Bertha target in the upper right. I've also manage to bridge a number of Space gaps with Digitalis, as well -- along the very top of the map around the Bertha choke, as well as at the bottom toward the bottom Command Center. But I can't make any progress now.
I can't push along the top edge of the map towards the Bertha itself, because the PZ Mortar is able to kill the Digitalis while the PZ Blaster takes out my Creeper wave in front.
I can't brute force my way past the Bertha target to take the PZ Sniper and PZ Blaster just to the right of it.
I also can't circle around from above to the right of the Bertha target, because the PZ Shield Generator pushes the Creeper back into the Bertha Target.
I can't circle around the bottom to the PZ Sniper and PZ Blaster because I don't have (and can't seem to make) a straighter attack path around that hairpin turn from the nearest Emitter.
Despite having 2 options for a straight attack path into the bottom choke point, I can't get past the overlapping fire from the Blasters and PZ Mortars.
And I can't use Spores at all for any benefit, because the PZ Beams have too much range.
We await your direction, Imperator...
Phil, I went for the southern bases first if I remember correctly. Are you extending the digitalis you have in space by massing creeper on it, then deleting & reforming it instantly? (Press "T" twice in about 1/10 sec for this). The more digitalis there is for cannons to fire at the less effective they'll be. I mass creeper at least 50 deep in whatever digi I have floating in space, then quickly release it & reform it to expand it. Put as much digi in that southern space and the cannons will be far less effective.
Hope this helps! :)
QuoteUnfortunately downvotes for not too easy game is usual... :( :'( :)
Yum, there are so many people who say, "That's dumb!" when they can't understand something. I've hacked everyone's account and personal information and found that the rating each person gives your maps correlates to their IQ divided by 14. The people who click "1" on your maps simply don't recognize any of the other numbers so they click on the only number they know.
The formula I used to calculate the IQ-to-rating correlation is very complicated but it should be pretty accurate. I had to use various flavors of quarks AND quarts (...of ice cream obviously), as well as fuzzy logic (...and fuzzy dice).
Keep up the excellent maps, and leave the haters to me! I'll splat em! 8)
Quote from: PhailRaptor on August 30, 2016, 08:18:12 PM
I'm stuck.... : /
Spoiler
Large image, spoiler'd for space.
Spoiler
(http://images.akamai.steamusercontent.com/ugc/253713388273882564/E652CB931A7483B858661C1E46F70D846D84FA76/)
I've managed to take over a significant portion of the map. I've managed to capture the PZ directly above the Bertha target in the upper right. I've also manage to bridge a number of Space gaps with Digitalis, as well -- along the very top of the map around the Bertha choke, as well as at the bottom toward the bottom Command Center. But I can't make any progress now.
I can't push along the top edge of the map towards the Bertha itself, because the PZ Mortar is able to kill the Digitalis while the PZ Blaster takes out my Creeper wave in front.
I can't brute force my way past the Bertha target to take the PZ Sniper and PZ Blaster just to the right of it.
I also can't circle around from above to the right of the Bertha target, because the PZ Shield Generator pushes the Creeper back into the Bertha Target.
I can't circle around the bottom to the PZ Sniper and PZ Blaster because I don't have (and can't seem to make) a straighter attack path around that hairpin turn from the nearest Emitter.
Despite having 2 options for a straight attack path into the bottom choke point, I can't get past the overlapping fire from the Blasters and PZ Mortars.
And I can't use Spores at all for any benefit, because the PZ Beams have too much range.
We await your direction, Imperator...
Thank You for comments! :)
Spoiler
Please, try concentrated spore attack. Firstly in direction of CN with 2 PZ Beams, then build additional Spore Towers and attack in direction of CN with 3 PZ Beams.
P.S. I played game again and find that possible do not use spore attack. Right/up CN possible attack just using helps of creeper from nearest 4 Ranner Nests, then from here attack right/down CN.
Good Luck! :)
Ok, yeah, south west was the way to go. I was able to finagle some of my Digitalis and broke through pretty quickly. I think I must have jumped a couple of height levels in the space borne Digitalis to get at the triple cannon easier.
Quote from: Johnny Haywire on August 30, 2016, 11:50:44 PM
QuoteUnfortunately downvotes for not too easy game is usual... :( :'( :)
Yum, there are so many people who say, "That's dumb!" when they can't understand something. I've hacked everyone's account and personal information and found that the rating each person gives your maps correlates to their IQ divided by 14. The people who click "1" on your maps simply don't recognize any of the other numbers so they click on the only number they know.
The formula I used to calculate the IQ-to-rating correlation is very complicated but it should be pretty accurate. I had to use various flavors of quarks AND quarts (...of ice cream obviously), as well as fuzzy logic (...and fuzzy dice).
Keep up the excellent maps, and leave the haters to me! I'll splat em! 8)
Thank You for comments and "attempt to protect me from assertive haters"! :)
TKB video: :)
https://www.youtube.com/watch?v=5m66OYtm7uk