Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 18, 2016, 08:18:06 PM

Title: Custom Map #3862: Knowledge. By: tamrin
Post by: AutoPost on August 18, 2016, 08:18:06 PM
This topic is for discussion of map #3862: Knowledge
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3862)

Author: tamrin
Size: 160x160

Desc:
You should find the right way to start and than SURVIVE !!!!
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: PMouser on August 18, 2016, 08:41:56 PM
how to do this? i going to get over run with a bunch of spores and no energy. ty
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: stdout on August 18, 2016, 10:07:50 PM
A new tamrin map!! I can't wait to play!  8)
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: tamrin on August 19, 2016, 02:17:08 AM
Oh, you still remember me and my maps :D that is nice :) so, for everyone who have problems with start, there is a hint.
Spoiler
You can collect something u need before you land in the corner. But you need to find how :)
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Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: GoodMorning on August 19, 2016, 03:06:16 AM
Thanks for this.

Spoiler

It's possible to do four tech pickups, totalling 10 techs, before any structures go on the lower-right tile. It's still slow going until you get a Forge, but very secure.

Also, thanks for the free resources.
Spoiler

So much free energy, and Reactors, and a free Shield to boot! Possibly the Shield could allow an additional local tech pickup?
[close]
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Edit: Having completed the map, I reccommend:
Spoiler

Save some time. Go left, then up, PZing the Berthas. Once the Inhibitor is down, drop a CN from orbit near the each of the two top-right Shield Keys. A pair of Berthas clears some space for the cheap Collectors nicely. Having secured your time, enjoy using the heavy artillery to clean up the remaining Creeper.
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Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: D0m0nik on August 19, 2016, 06:09:38 PM
Having just completed I have just realised:

Spoiler
You can land a CN top right and collect bith the CN tech and the 5 techs. You can land a CN bottom left and collect 5 techs. You can land 3rd CN by beam tech and collect that and sprayer. Move the shield to the bottom relay tech and you can retirn the first CN into space and sitll have time to land can collect that as well.
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Wish i'd figured this out before spending a very difficult hour on this!
Great map as usual, the start is very challenging for about 30 mins if you don't get enough tech!
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: GoodMorning on August 19, 2016, 06:32:32 PM
Spoiler

I didn't think it possible without the tech-grabs, too many Spores, not enough power.

I grabbed the two batches of five, as well as the extra CN. That went to the unlimited Nullifier tech (obtainable only from below, three frames too late from the right).

Rather than Relays, I think I would attempt to get the Pulse Cannon. However, I didn't use the shield.

How did you manage it without the early tech pickups? I ran out of Beam power on the second wave from the pairs, even with having the third Nullifier building.
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Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: D0m0nik on August 20, 2016, 07:01:32 AM
My first go I played for half an hour and just picked up the nulifier, the bottom left 5 plus the beam, sprayer and one bertha. This is possible if you avoid the top right but I found it impossible. My base caved in just as the forge got going!
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: GoodMorning on August 20, 2016, 07:57:32 AM
I had somehow gained the impression that you were working with the techs in the lower-right only. I can see that a Bertha could get you to the Forge, though, which explains it. Without, no amount of Shields can get you to the Forge, I think.
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: RrR on August 20, 2016, 02:41:56 PM
I grabbed the
Spoiler
forge and the sw cluster
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. Took a long time to get enough upgrades to move with limited firepower.
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: willbir on August 22, 2016, 06:31:42 AM
Spoiler
I too don't think it's possible without early tech grabs. Tried that on my first attempt and I was no match for the advancing creeper.
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Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: Alter Old on August 23, 2016, 01:28:31 PM
Crude map. Very difficult to find optimal strategy. Thank you.

PS. Your maps always good.
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: Tjgalon on August 27, 2016, 12:21:22 PM
I just like to say, i think your evil, This map was so fricken hard, but man, do I feel so great when I finally beat it. I hope you contiune to keep up the good work.
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: tamrin on August 27, 2016, 09:45:52 PM
Yes, I will continue with creating new maps after long break and I am trying to make every map different :) I know that most of my maps are not easy but I think harder means better  :D
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: hbarudi on July 15, 2017, 10:07:07 PM
interesting map colors, but cannot get a foothold on the map. The phantoms come extremely early.
Title: Re: Custom Map #3862: Knowledge. By: tamrin
Post by: hbarudi on July 23, 2017, 10:39:06 PM
No help on this map yet, I get creeper that kills my collecters and blasters can't even defend themselves and the phantoms come in and put a lot of creeper in my starting area.