This topic is for discussion of map #3858: Hexatep
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3858)
Author: Flying Magical Rainbow Cookie
Size: 120x120
Desc:
Skars and Lia on their first REAL creeper battle head to Hexatep a planet which had riverbanks that tretch arcoss the whole place [Migxanine is the next world]
I think this map series would benefit from having some kind of (easy) challenge already on this second map.
Some terrain feature that allow creeper to pool in a way that protects the last emitter instead of a high flat plateau where the creeper is conveniently confined to narrow channels.
Also if the power zones are useful, so a mortar place in one will be in range of deep creeper, this is not the case.
For now, it is just a matter of building you network and blow up the zones individually and with the right amount of management you can probably pull off simultaneous explosions for the shorter completion times.
I wonder how it would be if the emitters were on high ground?