Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 06, 2016, 05:48:55 AM

Title: Custom Map #3827: map 143 PAC-03. By: yum234
Post by: AutoPost on August 06, 2016, 05:48:55 AM
This topic is for discussion of map #3827: map 143 PAC-03
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3827)

Author: yum234
Size: 100x100

Desc:
GOD-08 (Game On Desire of MasterBata and Ratboy). Please, enjoy! :) #PlayAsCreeper #GoodLuck!
Title: Re: Custom Map #3827: map 143 PAC-03. By: yum234
Post by: GoodMorning on August 06, 2016, 07:08:03 AM
Remember to redirect Runners by strategic Digi removal, and this is a fairly straightforward map.

The trick to the lower crossing:
Spoiler
Broad front, Void Digi can be removed to let the contained Creeper flood out and be re-formed into a larger Digi bridge.
[close]

This will get you through. Fast, no; sure, yes.
Title: Re: Custom Map #3827: map 143 PAC-03. By: yum234
Post by: chwooly on August 06, 2016, 10:20:32 AM
Quote from: GoodMorning on August 06, 2016, 07:08:03 AM
Remember to redirect Runners by strategic Digi removal, and this is a fairly straightforward map.

The trick to the lower crossing:
Spoiler
Broad front, Void Digi can be removed to let the contained Creeper flood out and be re-formed into a larger Digi bridge.
[close]

This will get you through. Fast, no; sure, yes.

My time will never be fast, Of course if they change the scoring to reflect actual running time vs paused time that could change haha. Anyway. I just
Spoiler
swapped out all the emmiters for spores once I had the top done and pointed them all at the sw and about 3 landed the first time adn once I had a bridge up just changed back to emmiters again and over ran the CN's.
[close]

Anyway, Yum another great map. I do with there was just a little less micromanagement involved but still 10/10
Title: Re: Custom Map #3827: map 143 PAC-03. By: yum234
Post by: yum-forum on August 11, 2016, 05:58:02 PM
Quote from: chwooly on August 06, 2016, 10:20:32 AM
Quote from: GoodMorning on August 06, 2016, 07:08:03 AM
Remember to redirect Runners by strategic Digi removal, and this is a fairly straightforward map.

The trick to the lower crossing:
Spoiler
Broad front, Void Digi can be removed to let the contained Creeper flood out and be re-formed into a larger Digi bridge.
[close]

This will get you through. Fast, no; sure, yes.



My time will never be fast, Of course if they change the scoring to reflect actual running time vs paused time that could change haha. Anyway. I just
Spoiler
swapped out all the emmiters for spores once I had the top done and pointed them all at the sw and about 3 landed the first time adn once I had a bridge up just changed back to emmiters again and over ran the CN's.
[close]

Anyway, Yum another great map. I do with there was just a little less micromanagement involved but still 10/10

Thank You for good comments and good rate!  :)
Title: Re: Custom Map #3827: map 143 PAC-03. By: yum234
Post by: yum-forum on January 08, 2019, 06:48:55 AM
TKB video:  :)

https://www.youtube.com/watch?v=HyrypZiSvs0