Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 05, 2016, 12:38:57 PM

Title: Custom Map #3822: map 135. By: yum234
Post by: AutoPost on August 05, 2016, 12:38:57 PM
This topic is for discussion of map #3822: map 135
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3822)

Author: yum234
Size: 170x110

Desc:
Title: Re: Custom Map #3822: map 135. By: yum234
Post by: kwak123 on March 04, 2017, 12:00:30 AM
What is the intended start? No amoutn of guppies, snipers, and collectors have worked.
Title: Re: Custom Map #3822: map 135. By: yum234
Post by: kwak123 on March 04, 2017, 12:39:25 AM
You don't get cannons at the start. I figured it out, takes a little bit of creativity.

Spoiler
Place a collector in range of the first upgrades, then fly your orbitals over the collectors to activate them.
[close]
Title: Re: Custom Map #3822: map 135. By: yum234
Post by: yum-forum on March 09, 2017, 04:42:23 PM
Quote from: kwak123 on March 04, 2017, 12:39:25 AM
You don't get cannons at the start. I figured it out, takes a little bit of creativity.

Spoiler
Place a collector in range of the first upgrades, then fly your orbitals over the collectors to activate them.
[close]

nice!  :)