Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 04, 2016, 07:12:43 AM

Title: Custom Map #3740: Triangle. By: Peter R
Post by: AutoPost on July 04, 2016, 07:12:43 AM
This topic is for discussion of map #3740: Triangle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3740)

Author: Peter R
Size: 60x53

Desc:
Have fun :-) Check forum for comment and spoilers, if needed
Title: Re: Custom Map #3740: Triangle. By: Peter R
Post by: Peter R on July 04, 2016, 07:20:13 AM
There are not many triangle-shaped maps in CW3, now I understand why. It's not simple to draw a perfect triangle, even though I used my mathematic skills to calculate  ??? .

Never get frustrated playing a fun-game like CW3, it's only a game.
Spoiler
notice the price of collectors, don't bother losing them
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Spoiler
notice the price of the forge
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Spoiler
first build enough energy, nullifying can be done later
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Please enjoy!
:)
Title: Re: Custom Map #3740: Triangle. By: Peter R
Post by: PMouser on July 05, 2016, 12:17:25 AM
huh, even with the spoilers, it is still imposible to do it before the creeper come, still energy defecite mastered me again
Title: Re: Custom Map #3740: Triangle. By: Peter R
Post by: Peter R on July 05, 2016, 04:27:58 AM
Hi,
I suppose there are several ways. This is how I did it:
Spoiler
Start with your CN as far as possible away from the emitter, close to the runner-base.
Build many collectors, then several reactors and a few canons to defend your CN. Keep on building reactors and expand your number of canons, mayby also a few mortars, and try to gain creeper free area. If the situation is stable, you can nullify.
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Good luck.
Title: Re: Custom Map #3740: Triangle. By: Peter R
Post by: Loren Pechtel on July 05, 2016, 11:31:24 AM
A different approach that barely worked for me:

Spoiler
I landed just south of the spore tower.  A few collectors, a couple of cannons to hold off the creeper.  I then nullified the tower.  I thought that I was dead when the spore timer ran down to zero (I had no beams) but it died before launching.  By then I had lost one collector and one cannon was weakening but I now had a PZ for the other.  From that point on it was routine.
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Title: Re: Custom Map #3740: Triangle. By: Peter R
Post by: GoodMorning on July 06, 2016, 12:58:14 AM
That approach worked for me, too.
Spoiler

Build a few sacrificial Collectors and a Forge - with that and 2 PCs, the Spore is destroyable earlier, and you can still be building Reactors alongside it.
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