Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 21, 2016, 02:40:58 PM

Title: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: AutoPost on June 21, 2016, 02:40:58 PM
This topic is for discussion of map #3700: map 111 MINI BRAIN TEASER
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3700)

Author: yum234
Size: 256x79

Desc:
Title: Re: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: PMouser on June 21, 2016, 04:20:01 PM
this one is too hard, there is no terp, ty
Title: Re: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: yum-forum on June 21, 2016, 05:03:45 PM
Quote from: PMouser on June 21, 2016, 04:20:01 PM
this one is too hard, there is no terp, ty

Sorry, please, but "terp tech" exist in right/up side of map. And You can (enough time!) get it at the beginning! 
Good luck! :)
Title: Re: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: PMouser on June 21, 2016, 10:31:47 PM
huh, why cant i win this? i killed every thing
Title: Re: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: fractalman on August 04, 2016, 05:15:59 AM
Quote from: PMouser on June 21, 2016, 10:31:47 PM
huh, why cant i win this? i killed every thing

It is likely that you missed a runner nest somewhere.  Post a screenshot if you still haven't finished after all this time.
Title: Re: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: Grimeripe on August 05, 2016, 07:14:27 PM
I had killed everything, but I still needed to pick up a tech to win. So picking up all techs is also required to win.
Title: Re: Custom Map #3700: map 111 MINI BRAIN TEASER. By: yum234
Post by: toolforger on May 09, 2017, 08:15:49 AM
Yeah, you need to pick up all techs (and shield keys and whatnot) to win, that's a general thing.

I don't understand the point of having ore fields if there's no sprayer tech available.
Also, two ore fields are too near to each other to use both.
That was irritating, and I wasted some energy on building ore mines before realizing it's pointless.

Otherwise the map is pretty nice.
I didn't need the terp - I didn't get it right away, and when I finally got it I was almost done anyway, and in the end I didn't need it to kill the final isolate runner/emitter combo.