Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 15, 2016, 03:49:46 PM

Title: Custom Map #3665: Command Node. By: Phenix840
Post by: AutoPost on June 15, 2016, 03:49:46 PM
This topic is for discussion of map #3665: Command Node
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3665)

Author: Phenix840
Size: 200x200

Desc:
INCOMING TRANSMISSION: Mayday, mayday! Need immediate assistance! We're stranded on planet Alpha-Centari 9852Y surrounded by creeper! We have no supplies left and only a single artillery bertha remaining. There's a research station and some supplies near but we need help getting them! If you receive this message, send help immediately! With a surplus of resources available, can you help them make the great escape? Challenges: 1 - Don't use the forge. 2 - If you do, don't use more than 1000 aether.
Title: Re: Custom Map #3665: Command Node. By: Phenix840
Post by: Loren Pechtel on June 16, 2016, 05:50:23 PM
Bug:

There's a CN and other tech on the map--but if you fly the starting CN over to collect it you can't fly it back home--the top left square is not valid for some reason I can't see.

Spoiler
If you delete the SE guppy you can put relay there that will reach to a PZ relay on the mainland--this lets you get to the stores even after moving the CN off.
[close]
Title: Re: Custom Map #3665: Command Node. By: Phenix840
Post by: PMouser on June 17, 2016, 12:12:17 AM
i cant do this, i get over run with creeper trying the spoiler. please help ty
Title: Re: Custom Map #3665: Command Node. By: Phenix840
Post by: GoodMorning on June 17, 2016, 06:45:41 AM
The short answer is to begin with the standard form, but assault that area first. Then when you have a PZ, use it for a Relay to the stores. You can then import your CN.

The limiting factor here is largely (strategy dependent) the time to build weapons or deliver packets.