Because I am not that much familiar with crpl...
Comment below who wants to test my new map, and I will send it with message.
#sleeper
#particles
Here's a screenshot:
I can try that map , nobody else doesn't seem to be wanting do so. :o
Is that sleeper hard? :-\
Or braindead maybe? :(
Quote from: Builder17 on June 09, 2016, 08:38:35 AM
I can try that map , nobody else doesn't seem to be wanting do so. :o
Is that sleeper hard? :-\
Or braindead maybe? :(
You will be the judge...
Whoops!
It turns out I can't send a file in private message...
You can download it from here, follow these steps:
1) Create a new map, size/name doesn't matter.
2) Go to: Users/You/Documents/creeperworld3/WorldEditor/[the map you created] and place the file there.
3) Open the map, load the save-0 and you are ready!
I think you shouldn't yet edit sleeper scripts , you don't know what this for example even does:
# CSleeperEmitter.crpl
# Created on: 4/13/2015 5:12:31 PM
# ------------------------------------------
# VERSION 1.0
$amount:20
$interval:15
$SLEEPER_LANDED:0
<-SLEEPER_LANDED if
CreateUnit("EMITTER" CurrentCoords) ->emitter
<-emitter 0 "productionInterval" <-interval SetScriptVar
<-emitter 0 "productionAmt" <-amount mul(1000000) SetScriptVar
16 CurrentPixelCoords -0.06 0.75 0.75 0.05 90 CreateEffectClipped
self 0 Destroy
endif
:awake
self CONST_CREATEPZ false SetUnitAttribute
self CONST_NULLIFIERDAMAGES false SetUnitAttribute
self CONST_COUNTSFORVICTORY false SetUnitAttribute
This script creates basic emitter when sleeper lands and destroys itself. Basic emitter isn't CRPL unit , you know. :o
If you create new script , you should always create it from game , because .crpl end in file name is important. :-\
And I recommend you get notepad + + , it's better : https://notepad-plus-plus.org/download/v6.9.2.html
Do you use wiki , http://knucklecracker.com/wiki/doku.php?id=crpl:start ? ???
Edit: Do you want continue making it now after I make CRPL working , OR do I make it fully and then give to you? :D
Quote from: Builder17 on June 09, 2016, 02:31:30 PM
I think you shouldn't yet edit sleeper scripts , you don't know what this for example even does:
# CSleeperEmitter.crpl
# Created on: 4/13/2015 5:12:31 PM
# ------------------------------------------
# VERSION 1.0
$amount:20
$interval:15
$SLEEPER_LANDED:0
<-SLEEPER_LANDED if
CreateUnit("EMITTER" CurrentCoords) ->emitter
<-emitter 0 "productionInterval" <-interval SetScriptVar
<-emitter 0 "productionAmt" <-amount mul(1000000) SetScriptVar
16 CurrentPixelCoords -0.06 0.75 0.75 0.05 90 CreateEffectClipped
self 0 Destroy
endif
:awake
self CONST_CREATEPZ false SetUnitAttribute
self CONST_NULLIFIERDAMAGES false SetUnitAttribute
self CONST_COUNTSFORVICTORY false SetUnitAttribute
Well, to be honest, I edited that script and it became this:
once
self CONST_CREATEPZ false SetUnitAttribute
self CONST_NULLIFIERDAMAGES false SetUnitAttribute
self CONST_COUNTSFORVICTORY false SetUnitAttribute
90 delay
self CONST_SUPPORTSDIGITALIS true SetUnitAttribute
endonce
CreateUnit("CRPLCORE" CurrentCoords) ->emitter
<-emitter "AddCreeper.txt" AddScriptToUnit
16 CurrentPixelCoords -0.06 0.75 0.75 0.05 90 CreateEffectClipped
self 0 Destroy
:-[
Quote from: Builder17 on June 09, 2016, 02:31:30 PM
Do you use wiki , http://knucklecracker.com/wiki/doku.php?id=crpl:start ? ???
This is how i made the script you saw.
Quote from: Builder17 on June 09, 2016, 02:31:30 PM
If you create new script , you should always create it from game , because .crpl end in file name is important. :-\
I noticed that when i saw texts with this:
GetCoresWithVar("SLEEPER_LANDED" 0) ->count
<-count 0 do
->core
<-core "CSleeperEmitter.crpl" "SLEEPER_LANDED" 1
"CSleeperEmitter.
crpl"
::)
Quote from: Builder17 on June 09, 2016, 02:31:30 PM
And I recommend you get notepad + + , it's better : https://notepad-plus-plus.org/download/v6.9.2.html
I have just got a new computer and i don't have the notepad installed yet, but i have used it (AddCreeper and stuff)
Quote from: Builder17 on June 09, 2016, 02:31:30 PM
Do you want continue making it now after I make CRPL working , OR do I make it fully and then give to you? :D
If you offer to help me (since i am so bad at it), then do it! (please)
EDIT: You already did? i saw the save file just now.
Is it OK to you that you will use save I sended and not edit these scripts again?
There is text in map , read what it says and change all non-crpl stuff you want change different.
Then after map is ready to test , click text in map and confirm. It will make map fully playable.
Ok, I will do as you say.
Thanks a lot!
New and updated now, check it out!
Note: I did my own scripts BUT they work so far.