This topic is for discussion of map #3621: Guppy time PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3621)
Author: builder17
Size: 256x20
Desc:
#PAC #Terp #Hard at beginning
Is this too hard? :-[
Pros and cons in this map? ???
Spoiler
Use terp to help you after you take down fĂrst mortar. Spores are bad weapon in this map.
Not too hard but not for beginners either. I didn't like how there was only one way progress in many places. I was surprised how the creeper easily flowed into the void - not sure if that is good or bad in general, but in this map it was necessary.
hard, how do i get past first mortar?
Spoiler
The Terp assist. Use it to block the LoS of as many Snipers and PCs as possible. Then Runners disable one Mortar, and it's plain sailing from there.
how do you use terp assist?
I can mark the land for lvl 3 only, but cant see how to actually modify the terrain
There's a PZ Terp there. When the land is marked, it will form it. To get other heights, use the keyboard shortcut for "select height under mouse" (default: ctrl-T on Windows). This can be used to block the line of sight required for such things as Snipers and Pulse Cannons.
Recollected due to a typo while writing the above: "...these lines of light mean we are never alone..."
What are the lines between Collectors/Relays/other units? Visible-light lasers (a common tautology) supporting packets by mirrored surfaces? (Which would explain why the blue links are faster: higher energy) Anyone?
Ah got it now, i was too far away and didn't realize i could use the enemy terp.
Many thanks