This topic is for discussion of map #3617: Wuthering heights Psycho
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3617)
Author: kalek
Size: 180x120
Desc:
Nothing fancy this time. Just a good old BATICLES map, like the ones we played at the Comic Art Conviention of NYC in 1972. I've found this one on a floppy disk in the archives of Crimea. I asked the General Attorney : Me : Natalia, may I take this one home ? Natalia : Is this Pokemon ? Me : Yes ! Absolutly ! Natalia : Then, take it away ! So here it is. Old bits converted in CW3 format just for you. ︃#BATICLES
normal play. just destroy the sporetowers.
have fun.
I cant figure out how to beat this, help please. ty
Kalek! You are not right! Very original (as usually Your maps :) ) game with glamour Baticles and slightly evil Man! ;)
Thanks for nice job!
P.S. Limit of techs make game more longer, but not more interesting...
P.P.S. DOmOnik-san! I surprised that I get better score than You! ;)
Quote from: PMouser on June 03, 2016, 04:28:03 AM
I cant figure out how to beat this, help please. ty
Spoiler
Just start at the left bottom corner (AC helps You). Build quickly many collectors for energy, then build few beam, one sniper and few cannons. Nullify Spore Tower and place there (on PZ) sniper. Then as usual game: build reactors, weapons etc.
Good luck! :)
It was a good thought, Kalek, but it doesn't come out well. Thought: Void-targeting baticles. Or make the source destructible.
Quote from: yum-forum on June 03, 2016, 11:05:38 AM
Kalek! You are not right! Very original (as usually Your maps :) ) game with glamour Baticles and slightly evil Man! ;)
Thanks for nice job!
P.S. Limit of techs make game more longer, but not more interesting...
P.P.S. DOmOnik-san! I surprised that I get better score than You! ;)
Thanks man, for the message.
I 'am sure you liked the flat terrain this time !
Quote from: GoodMorning on June 04, 2016, 09:30:15 AM
It was a good thought, Kalek, but it doesn't come out well. Thought: Void-targeting baticles. Or make the source destructible.
I 'am sorry my friend, but I don't understand what you mean... these legendary "baticles" are particles like ; instead of being in void they are on the ground and destroying only on some terrain height. I don't see what you mean..; Please switch the light !
And thanks for you comment .
Light switch:
Spoiler
It seems to me that baticles are generated, target a location, and then wander there. On arrival, they seem to add Creeper, Runners and/or terrain height.
My thought was to make them target void squares only, and use this to bridge gaps, possibly to ... difficult ... Emitters. 2K per frame, CRPL-to-break Emitters, which start off contained on their own little islands, until the baticles come.
Quote from: GoodMorning on June 06, 2016, 06:49:15 PM
Light switch:
Spoiler
It seems to me that baticles are generated, target a location, and then wander there. On arrival, they seem to add Creeper, Runners and/or terrain height.
My thought was to make them target void squares only, and use this to bridge gaps, possibly to ... difficult ... Emitters. 2K per frame, CRPL-to-break Emitters, which start off contained on their own little islands, until the baticles come.
This is a good idea, but it would have been much difficult I guess... as already ,there is not a crowd around my last maps, you will be the one of the last men on earth (like in this excellent film - with an astounding end - from New Zealand : The Quit Earth)
The baticles have a random move until they hit a terrain level 2.
The terrain level 2 (little black square are created randomly each 2 seconds. If you terp them, the bats never died around you : so creeper, no runner.
Be seeing you
Played again this map. So creative and fascinating! :)